For the ones interested in Natal or Kinect or whatsoever and living near Sacramento...
In Sacramento, there is this State Fair (which I just visited) where you can check Kinect out in person!!
Your impressions?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
For the ones interested in Natal or Kinect or whatsoever and living near Sacramento...
In Sacramento, there is this State Fair (which I just visited) where you can check Kinect out in person!!
In this video a guy tries to show how you could play shooters using Kinect, he also tries to demonstrate how you can combine a regular controller with the camera.
He uses CamSpace, a very good free webcam based program that can track movement of any object and emulate that to a gamepad, keyboard or mouse movement.
His webcam only runs at 320x240 and 15 frames per second, but you can get the idea.
He explains how he did this (2 minutes 20 seconds after the beginning of the video)
The most interesting thing is how he uses the controller to track movement. It doesn't seem laggy.
15 fps seems a little low but i believe natal has same double the res and twice the framerate so a 360 implementation should be more responsive. I like how he demonstrates how kinect can follow it in the dark by using 6~8 points that are mapped to his arms.
I like this head tracking demonstration a lot it was made in the source engine.
Cyan said:In this video a guy tries to show how you could play shooters using Kinect, he also tries to demonstrate how you can combine a regular controller with the camera.
He uses CamSpace, a very good free webcam based program that can track movement of any object and emulate that to a gamepad, keyboard or mouse movement.
His webcam only runs at 320x240 and 15 frames per second, but you can get the idea.
He explains how he did this (2 minutes 20 seconds after the beginning of the video)
The most interesting thing is how he uses the controller to track movement. It doesn't seem laggy.
Sorry, it just struck me that this could easily have been one of the first PoCs for what eventually became Move. Kinect is being heavily sold as "Controller Free Gaming" so I don't see MS doing this sort of thing until they do built-in Kinect 2 for the next gen Xbox.
Kinect is being heavily sold as "Controller Free Gaming" so I don't see MS doing this sort of thing until they do built-in Kinect 2 for the next gen Xbox.
"Okay, so one big thing that people were asking was whether you could sit on the sofa. The new libraries work, but there are certain things, like in our fitness game, where you sit on the floor and it gets confused."
"So they've given [studios] a generic piece, which is actually pretty impressive and covers most cases - certainly all the standing up, and now sitting down," he said. "[If developers] want to go further than that, then do it yourself in software."
XNA api for kinect confirmed
http://www.gamerzines.com/xbox-360/news/indie-games-kinect-confirmed.html
GOOOD.
This will be very important for rapidly iterating mechanics for the system.
Of course, there will be a boat load of complete garbage, but it's the best way for people to take risks and make some new things.
What about smaller developers – are they going to be able to afford to develop Kinect games?
Whether you're building an indie, XBLA game or retail packaged console game, very little of the time, energy and cost that you spend on the title comes down to the controls. There's a direct translation of the user input into an on-screen action that you spend time tuning and crafting, but it's not particularly asset based - you don't need a team of 50 artists building a high fidelity world. With the Kinect platform you get the full body tracking, you're getting all the great voice stuff, the human identification stuff. Kinect is no more cost prohibitive than developing on anything else.
Hello, Creators!
I know everyone is by Kudo's statements. However, at this time only developers with established contracts with Microsoft have the ability to create Kinect games. Like full retail Xbox 360 games and Xbox LIVE Arcade games, Kinect games will be created by a select group of publishers that Microsoft has partnered with for the launch. Opening up Kinect development to XNA Creators Club members is something we may consider in the future, but no plans can be confirmed right now.
xxoo
~kathleen sanders
XNA Community Manager
Your impressions?
My impressions: interesting for the people into party games and all, seems to be a lot of fun, but as I thought...at the end not my cup of tea!
I wonder if MS even intends to target some 'hardcore' audience and if they are planning some serious games...this could well made me check it out again.
Pretty much all the feedback I've seen from people is that when you're playing, any lag or other issues become secondary, because it's just fun. I've seen guys who wouldn't be caught dead on a dance floor jumping around like idiots with Dance Central. For some reason, it's ok to make a fool of yourself when it's a game.That's going to be pretty spot on for most PS3/X360 users that are hardcore enough to frequent gaming news sites and forums.
But, from what I've seen and heard. Kids absolutely go gonzo over it and think it's worlds better than a "boring old Wii" as one kid put it. And that sentiment doesn't seem to be that rare with a lot of kids thinking it's a lot better than using the Wii Mote. Now it's in MS's ballpark to translate that into compelling games for their intended launch audience.
As for the second part about core games. That'll be next year most likely. I would expect next years E3 to be more focused (or equally focused) on Kinect integration with core game types.
Regards,
SB