I made sure that both system ran in the same resolution, display & setting.
50ms is completely unacceptable in music games, but the key is that it indeed can be calibrated out. If you're playing by ear (i.e. timing your hits to the sound of the music, not to the bar crossing the thingy on the screen and more-so the visual feedback of it exploding when you hit something), which you should be, then it works perfectly fine.200 ms is crazy lag! Like playing through treacle. And I'm shocked that 50 ms is considered good for a music game. Actually recording music on computer, 10 ms is bad! 50 ms lag between playing a note and hearing the result is unplayable, yet that's the standard of music games?! Having said that, I've played a taster of GH and it felt pretty good. But then I also remember feeling the timing was out.
Something is a bit off here, since I would've heard countless complaints about this now, particularly that the PS3 version is primarily used in tourneys (more players owning sticks on the console).
Surprising nonetheless.
You could be right. Come to think of it, even pad players have the controller connected to the system via USB, so there wouldn't be a detectable difference. The controllers do sync A LOT faster when connected to the system.
Fighters and music games are about the only two genres that get affected with this. There is also the HDMI induced lag with PS/PS2 games on the PS3 that's noticeable again for fighters and music games, but that's another matter.
The lowest you can get on the market is 16ms of lag via HDMI & popular model such as the Sony & Samsung lag of 33ms via HDMI in native resolution & game mode.
33ms indeed is hardly detectable, but most people actually experience 66ms of lag if they play on game mode which not everyone use.
50ms is completely unacceptable in music games, but the key is that it indeed can be calibrated out. If you're playing by ear (i.e. timing your hits to the sound of the music, not to the bar crossing the thingy on the screen and more-so the visual feedback of it exploding when you hit something), which you should be, then it works perfectly fine.
Of course sections where there is direct feedback (i.e. drum solos) from what you're playing are unplayable, but for that reason they rarely affect gameplay.
Note that in most games though, the concept of "calibration" is not an option as the feedback loop is bidirectional. The reason it works in music games is because it's effectively a unidirectional feedback loop, and if your UI is lagged a bit (with respect to whether you "got it right"), it's not a huge deal. It would be a huge deal in an FPS or similar though.
Curiously do you play an actual instrument? I play Rock Band the same way I play real instruments: you read the music ahead, translate it in your mind into what you're going to play, and then play it in time with the music. My wife does the same, but she also plays "real" instruments. For the most part, if you know the part you should even be able to play with your eyes closedWhen we get together for some Rock Band we always end up dragging in the old CRT.
Interesting. Neither myself nor any of the other drummers that I know had a problem with the visual aspect - you're trained to play by the sound anyways and once you get over the first few hours of being able to "read" the music in little blocks, the drums are similar enough that most of the skills apply directly to Rock Band.Nah, no real instrument here. One of my friends is a real drummer and he has the same problems.
My TV does, although it also has a "game mode" where the lag is much lessened! Through my receiver (which is what I use now that I have it - so awesome ) there's an option to configure a delay, which I of course leave at 0. That said, there's still a subtle amount of latency in both the audio and video which needs to be calibrated out.Question: Is is normal for the TV to delay the sound to sync it with the picture? I would guess no but I've been wrong before :smile:
Interesting. Neither myself nor any of the other drummers that I know had a problem with the visual aspect - you're trained to play by the sound anyways and once you get over the first few hours of being able to "read" the music in little blocks, the drums are similar enough that most of the skills apply directly to Rock Band.
My TV does, although it also has a "game mode" where the lag is much lessened! Through my receiver (which is what I use now that I have it - so awesome ) there's an option to configure a delay, which I of course leave at 0. That said, there's still a subtle amount of latency in both the audio and video which needs to be calibrated out.
I am very sensitive to lag. I'm pretty good at Halo but I can't buy a kill when playing on an LCD. The HD CRT will be with me for a long time I fear, or until I can afford a Samsung or a Sony .
Tests of some of the lower end BRAVIA models (W series) ones pegged it at 17-33ms. All manufacturers typically just list 33ms, and I must note that Samsung sets have improved immensely from what they had 4-5 years ago
Surely you meant 66ms if game mode isn't use, right? I use that mode and turn off any other post processing on my nearly 2 year old XBR4. Even TV or movie sources.
But you brought up an interesting point, because I was shocked to learn that there are so many people out there who actually use the 120Hz mode and don't even detect the lag. Not only was the lag awful when I tried it on my set, the motion artifacts were unacceptable.
I guess this will be a thing of the past one day.
Yeah audio through the TV was never a good situation for me either, but the receiver is quite usable. FWIW I have a Samsung 4669 and while there's definitely some video lag, it's not too terrible on "game mode" (I'd estimate less than 30ms), and I'm quite able to play high-paced PC FPSes quite competitively even with a wireless mouse (Logitech G7 - only usable gaming wireless mouse IMHO) and the output going through the receiver and to the TV via HDMI. It could always be better of course, but it's already almost as good as my more dedicated gaming setup (PC, wired G5, fast PC LCD, etc).It's possible we've simply had really bad luck with TVs, but we're definitely not imagining it. To be fair the real drummer seems to have less of an issue with it than the rest of us.
I am very sensitive to lag. I'm pretty good at Halo but I can't buy a kill when playing on an LCD. The HD CRT will be with me for a long time I fear, or until I can afford a Samsung or a Sony .