Games & input lag.

Arwin said:
I vaguely recall reading that some Nintendo stuff, not sure if it was GameCube or handheld, is 2-3 frames generally.
Speaking of Nintendo - NDS takes away 17ms of lag (scanline renderer), so you can get as low as ~20-25ms average.

Might make for an interesting comparison how much latency 3DS adds to DS games.
 
Question:

On PC for example, using V-Sync + Triple Buffering with a 60 Hz Display and uncapped/unlimited ingame framerate seems to cause noticeable input lag.

But using the same setup (V-Sync + Triple Buffering with a 60 Hz Display) and additionally capping/limiting the ingame framerate at around 58 fps (with a framerate limiter for example) seems to reduce the input lag noticeably.

V-Sync + Triple Buffering with a 60 Hz Display and additionally capping/limiting the ingame framerate at around 60 fps (with a framerate limiter for example), the input lag seems to be no better than using no framerate limiter.

In other words: it seems like there would be less input lag when a framerate limiter (or something like "com_maxfps" CVAR for example or whatever) is used to cap/limit the framerate at 58 fps in addition to V-Sync + Triple Buffering.

And it seems like doing the same but capping/limiting the framerate at 60 fps or above instead of 58 fps would not reduce the input lag.

How could this be :D? How could it be, that the input lag seems to be reduced when the framerate gets capped/limited at around 58 fps :D?

And could something like that possibly also reduce input lag on other systems like consoles for example :D?
 
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AMD has released Frame Latency Meter, a free tool for Windows 10 and 11 that you'll love if you're a gaming stats nut.

FLM is designed for those advanced gamers and developers who want to take advantage of every atom of their hardware to optimise their system and thus reduce input lag This way, with the tool you will know if your team is up to the task when it comes to response times, or for those who want to test input lag with Frame Generation on and off, etc.


flm_1_0-html-_images-FLM_2.jpg
 
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