Killer-Kris
Regular
Ok, I've got a newb question. I'm working on a z-buffered renderer project and if I rotate the view around the origin so that you're now looking down the positive z-axis my z-buffer breaks because it expects to be looking down the negative z-axis. Obviously there has to be a more robust method for doing this because it doesn't make any sense to have to check which direction you're looking and flip the comparison based on that.
I'm obviously doing something wrong but I have no clues where to start.
I'm obviously doing something wrong but I have no clues where to start.