Yours sistem spec

Correct me but 3Dc would not gave a lot more space to normal maps and this way allow + hi rez tex and + detail ?
When I mentioned compression schemes I was thinking much heavier artillery then 3Dc actually. But it remains to be seen if stuff like that will be viable...

I remain hopefull for now, one of nicer PS2s features was the flexibility of vertex decompression units and the variety of schemes one can implement.
 
On the RAM front I am very confedent that machines like xbox 2 and PS3 will have 512MB. I mean, would it really be possible to provide a game enviroment beyond what current PC's can do with anything under this amount, especially when it could potentially be without a harddrive.
 
I know all three nextgen consoles will be very powerful, but I'm hoping they'll have some sort of true VGA/SVGA/XGA output option so I can use my computer monitor.
 
Yeah dreamcast style! I loved that feature, really was grea for seeing all that exra detail , also great to finally see how console games could compare to the pc.
 
Pepto-Bismol said:
"I want my 1000 times PS2 specs, every spec, flops, RAM, memory bandwidth..." - McFly

You know what they say -- be careful what you ask for because you just might get it! :oops:

C|net said:
"Moore's Law is too slow for us," Okamoto said, referring to the long-held truism that semiconductor power doubles roughly every 18 months. "We can't wait 20 years" to achieve a 1,000-fold increase in PlayStation performance, he said.*

Source: C|net


* Shin'ichi Okamoto, is the former chief technical officer for Sony Computer Entertainment.

I think it's possible after all, just buy 10 PS3 and connect them together in your living room. If the patents where right then this should be possible. Only question is if the game devs really create such flexible games or not.

Fredi
 
McFly said:
Pepto-Bismol said:
"I want my 1000 times PS2 specs, every spec, flops, RAM, memory bandwidth..." - McFly

You know what they say -- be careful what you ask for because you just might get it! :oops:

C|net said:
"Moore's Law is too slow for us," Okamoto said, referring to the long-held truism that semiconductor power doubles roughly every 18 months. "We can't wait 20 years" to achieve a 1,000-fold increase in PlayStation performance, he said.*

Source: C|net


* Shin'ichi Okamoto, is the former chief technical officer for Sony Computer Entertainment.

I think it's possible after all, just buy 10 PS3 and connect them together in your living room. If the patents where right then this should be possible. Only question is if the game devs really create such flexible games or not.

Fredi

Hah, that would be evil, get better performance out of your games, just buy an extra ps3 or two.
 
PC-Engine said:
archie4oz said:
but I'm hoping they'll have some sort of true VGA/SVGA/XGA output option

Is that opposed to fake VGA? :p

Those cheap deinterlacer boxes on the market are what I would call fake VGA and that is not what I would want for nextgen consoles. :eek:

Of course, those boxes aren't even supported by the makers of the consoles. That's because the consoles are still outputting an interlaced signal which then gets "worked out" by those boxes. VGA output can only be "true" VGA output....

By the way, not even the Blaze VGA Adapter is endorsed by Sony, and that gives "true" VGA output...
 
PC-Engine said:
True VGA resolution yes, but not true RGB separation.

What are you talking about here? the boxes? the consoles?
disbalief.gif



Oh, if you're talkign about the Blaze VGA adapter, i'm quite sure the VGA output from PS2 is "true" RGB VGA output.
 
There's the issue of the games supporting native VGA/proscan output, too. Blaze has to hack it out of many games which results in the image distortions. What is needed is another standard like DC had.

Also, what's the deal with PS2 VGA adapters not supporting the range of monitor types that DC's VGAs do?
 
What's better in terms of output IQ? Native output that's exactly like PC graphics cards or messy spaghetti output that needs some kind of transcoder?
 
PC-Engine said:
What's better in terms of output IQ? Native output that's exactly like PC graphics cards or messy spaghetti output that needs some kind of transcoder?

Again, what are you talking about?

VGA output IS VGA output. When PS2, GC and Xbox output progressive scan signals, it's pretty much the same as the "native VGA output" DC used to have. Actully i'm pretty sure it's exactly the same. What transcoder are you talking about? No need for a transcorder.
 
archie4oz:
You've never heard of sync-on-green?
Of course. My question was why are those PS2 VGA adapters only supporting synch-on-green monitors?

london-boy:
When PS2, GC and Xbox output progressive scan signals, it's pretty much the same as the "native VGA output" DC used to have. Actully i'm pretty sure it's exactly the same.
No, progressive scan is just a signal property. It's a property of VGA and can be a property of component signals.

VGA is simply a native output for Dreamcast, whereas the other consoles were made for the home theater environment and focus on component types instead. The PS2's actual VGA adapter only works with a limited number of games. If the consoles are outputting in component and proscan, it won't exactly match DC's VGA standard.
 
On the spec sheet it says the resolution is 640 x 400...

Also why does the adaptor require you to load the included CD for each game?
 
PC-Engine said:
On the spec sheet it says the resolution is 640 x 400...

Also why does the adaptor require you to load the included CD for each game?

Because it forces Progressive scan for those games that do not have the options. I thought this was explained long ago loads of times.
 
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