When I mentioned compression schemes I was thinking much heavier artillery then 3Dc actually. But it remains to be seen if stuff like that will be viable...Correct me but 3Dc would not gave a lot more space to normal maps and this way allow + hi rez tex and + detail ?
I remain hopefull for now, one of nicer PS2s features was the flexibility of vertex decompression units and the variety of schemes one can implement.