Yours sistem spec

pc999

Veteran
Just to know if you are making/projecting/talking (...) about next gen what are the spec that you would like to see ("realistic" , considering prices and all those short of thing) in 2006 ?
 
pc999 said:
Just to know if you are making/projecting/talking (...) about next gen what are the spec that you would like to see ("realistic" , considering prices and all those short of thing) in 2006 ?


I want one that works. Possibly without the need to turn off every other electrical appliance i have in the house for fear of black-outs.
 
Final Fantasy X FMVs in realtime (at 60fps)... dunno what it takes to achieve that though. Would be cool having these kind of graphics in most games (perhaps not in a game like GTA, but at least in SH / MGS type games).

I also think this will probably not be doable 2005/2006, so I wouldn't mind waiting until 2007 for next-gen consoles, if that's what it takes.

Other than that, I'd like to see an even greater improvement in physics (for example realtime weather effects, ligting etc). Oh, and good Image quality is a must.
 
Phil said:
Final Fantasy X FMVs in realtime (at 60fps)... dunno what it takes to achieve that though. Would be cool having these kind of graphics in most games (perhaps not in a game like GTA, but at least in SH / MGS type games).

I also think this will probably not be doable 2005/2006, so I wouldn't mind waiting until 2007 for next-gen consoles, if that's what it takes.

Other than that, I'd like to see an even greater improvement in physics (for example realtime weather effects, ligting etc). Oh, and good Image quality is a must.

I'm sure a game like SH on next gen systems will look freaking amazing. I was surprised how good SH2 and 3 and now 4 looked this generation. Great amount of detail... Multiply that by even a small number, like 10, and u'd get a lot of eye candy there...

I think things on screen will have to MOVE differently (see: PROPERLY) for us to start seeing a big difference.
 
I want my 1000 times PS2 specs, every spec, flops, RAM, memory bandwidth ...! :LOL:

Nah, seriously 100 times is enough. ;)

Fredi
 
I want full Havok, good AI, very little to none scripting. Every game next gen should feature gameplay situations as dynamic and unpredictable as possible, I like to call it the "moment of chaos", where it doesn't matter how many times you play a scene or mission, the way how you archieve the given goal should be endless and never the same. Oh yeah and pretty graphics would be nice too ;)
 
^ ^ I guess that has more to do with how the software is designed, rather than hardware issues, although more powerful hardware will certainly help when it comes to physics and AI heavy situations... Scripting is not all bad though. I guess it depends on the situations. a 100% free game can be unfocused, and sometimes (Many times actually) the director wants to lead the player through the story... It all depends on the type of game.

Silent Hill kind of games would not work at all with a 100% random-chaotic environment. Or it would just work so differently it would not be a SH game.
 
I'd like equivalent performance to or slightly superior to the videocards out during the time and 512 megs of ram at least (though according to sources 256 is a possibility, BLAH!). With that much power, I expect graphics to look similar to the Unreal engine 3 pics shown now, I don't know how the game may end up, may be well beyond the consoles of the time, but the pics and movie shown don't really have anything I don't expect next-gen consoles couldn't do easily with the exception of the highest res textures (goodness it would be nice to have obscene amounts of video ram, but that won't happen).
 
london-boy said:
Silent Hill kind of games would not work at all with a 100% random-chaotic environment. Or it would just work so differently it would not be a SH game.
I have to disagree, random-chaotic environment with codependend physics doesn't excludes guided story-telling. They still can make you run from point A to point B, but with a lot more stuff happening on that way. Yes, it wouldn't be plain vanilla Silent Hill anymore, it would be much more interesting.
 
GwymWeepa said:
I'd like equivalent performance to or slightly superior to the videocards out during the time and 512 megs of ram at least (though according to sources 256 is a possibility, BLAH!). With that much power, I expect graphics to look similar to the Unreal engine 3 pics shown now, I don't know how the game may end up, may be well beyond the consoles of the time, but the pics and movie shown don't really have anything I don't expect next-gen consoles couldn't do easily with the exception of the highest res textures (goodness it would be nice to have obscene amounts of video ram, but that won't happen).

Yep, whatever happens, video card at the time will probably have more RAM all for themselves than there will be in any console as system RAM.

That means that (or at least i expect) consoles will be focusing on polygons and "smart" shaders rather than ultra high textures. There just isn't going to be enough RAM for textures as detailed as those on PC at out the same time.

The UnrealEngine3 presentation was gorgeous, but the characters had no more than 9000 polygons each, which is fairly low. What makes them as detailed as they look is the amount of textures and shaders.

On consoles those details will have to be made out of polygons, in order to try and keep up with the amount of detail see on PCs.

Also i think techniques like Offset Mapping will have to be used, together with Displacement Mapping. OM especially is a great technique in terms of "cheapness" if you know what i mean.

I believe things in the console development area will pretty much stay the same as they've ever been: Devs struggling to fit everything on the limited amount of RAM, coming up with "tricks" to fool our eye. Personally i prefer this way of thinking, than just slap 1GB RAM anytime someone can't be bothered to code things properly cough*MS*cough....
 
ChryZ said:
london-boy said:
Silent Hill kind of games would not work at all with a 100% random-chaotic environment. Or it would just work so differently it would not be a SH game.
I have to disagree, random-chaotic environment with codependend physics doesn't excludes guided story-telling. They still can make you run from point A to point B, but with a lot more stuff happening on that way. Yes, it wouldn't be plain vanilla Silent Hill anymore, it would be much more interesting.

Oh believe me, i'm all for a totally random-chaotic environment, it's just that i'm not sure every game will benefit from it.
But maybe we're talking about different things.
 
On consoles those details will have to be made out of polygons, in order to try and keep up with the amount of detail see on PCs.
Erhm, that isn't exactly going to save you space by itself. Depending on what format you store polys as it could very well mean you'd use MORE space.

Whatever you store your data as (textures or something else) reducing the memory gap will only work by resorting to more elaborate compression schemes then what is used nowadays.
 
"I want my 1000 times PS2 specs, every spec, flops, RAM, memory bandwidth..." - McFly

You know what they say -- be careful what you ask for because you just might get it! :oops:

C|net said:
"Moore's Law is too slow for us," Okamoto said, referring to the long-held truism that semiconductor power doubles roughly every 18 months. "We can't wait 20 years" to achieve a 1,000-fold increase in PlayStation performance, he said.*

Source: C|net


* Shin'ichi Okamoto, is the former chief technical officer for Sony Computer Entertainment.
 
london-boy said:
But maybe we're talking about different things.
Hehe, maybe. Ok, last try: lets take a Silent Hill game and lets keep everything, that made the games so cool ... now imagine a fight at close quarters, like a shop ... a monster is blocking the escape route. Up to today it would have been, beat the monster to mousse with your crowbar. How about making the scene full Havok, any object and character with codependend physics ... you try to hit the monster with your crowbar, but somehow hit a shelf, tin cans rolling all over the floor, the monster trips and breaks it's neck or you hit a watercooler, the monster steps into the mess and you just have to push a lamp from the store counter into the puddle in order to fry the monster. I would find, that highly entertaining :D
 
ChryZ said:
london-boy said:
But maybe we're talking about different things.
Hehe, maybe. Ok, last try: lets take a Silent Hill game and lets keep everything, that made the games so cool ... now imagine a fight at close quarters, like a shop ... a monster is blocking the escape route. Up to today it would have been, beat the monster to mousse with your crowbar. How about making the scene full Havok, any object and character with codependend physics ... you try to hit the monster with your crowbar, but somehow hit a shelf, tin cans rolling all over the floor, the monster trips and breaks it's neck or you hit a watercooler, the monster steps into the mess and you just have to push a lamp from the store counter into the puddle in order to fry the monster. I would find, that highly entertaining :D


OK, now that would be the coolest thing ever. And yes i agree ;)
 
Add destructible enviroments to that and you could have monsters coming through the walls, breaking bricks of the walls to throw at you. Or lights falling down, creating an inferno (with the lights down, you would only have nice light from the flames), which sets the building in flames, which causes the other buildings to burn down as well, setting all the monsters in flame.
 
Correct me but 3Dc would not gave a lot more space to normal maps and this way allow + hi rez tex and + detail ?
 
london-boy said:
GwymWeepa said:
I'd like equivalent performance to or slightly superior to the videocards out during the time and 512 megs of ram at least (though according to sources 256 is a possibility, BLAH!). With that much power, I expect graphics to look similar to the Unreal engine 3 pics shown now, I don't know how the game may end up, may be well beyond the consoles of the time, but the pics and movie shown don't really have anything I don't expect next-gen consoles couldn't do easily with the exception of the highest res textures (goodness it would be nice to have obscene amounts of video ram, but that won't happen).

Yep, whatever happens, video card at the time will probably have more RAM all for themselves than there will be in any console as system RAM.

That means that (or at least i expect) consoles will be focusing on polygons and "smart" shaders rather than ultra high textures. There just isn't going to be enough RAM for textures as detailed as those on PC at out the same time.

The UnrealEngine3 presentation was gorgeous, but the characters had no more than 9000 polygons each, which is fairly low. What makes them as detailed as they look is the amount of textures and shaders.

On consoles those details will have to be made out of polygons, in order to try and keep up with the amount of detail see on PCs.

Also i think techniques like Offset Mapping will have to be used, together with Displacement Mapping. OM especially is a great technique in terms of "cheapness" if you know what i mean.

I believe things in the console development area will pretty much stay the same as they've ever been: Devs struggling to fit everything on the limited amount of RAM, coming up with "tricks" to fool our eye. Personally i prefer this way of thinking, than just slap 1GB RAM anytime someone can't be bothered to code things properly cough*MS*cough....

I wish someone would at least somewhat mimic the GC design, have some fast memory, then a chunk of slower memory (though the A-memory on the thing redefined slow), I'd like Nintendo to perhaps have 128 megs of blazing fast video ram, 128 megs of the same stuff at some slower speed, and then a big fat chunk of slower unified memory, maybe a gig...it would be nice to silence any developer when it comes to ram.
 
london-boy said:
pc999 said:
Correct me but 3Dc would not gave a lot more space to normal maps and this way allow + hi rez tex and + detail ?


Even then, PCs would have 3Dc AND loads more meory anyway... so....

Yes but we really need ( for HDTV ) that hi rez in consoles?
 
Back
Top