Why are you even bringing up CRT? Scaling isn't a problem with CRT since the image is drawn on the screen, there are no fixed pixels.If you actually apply some lateral thinking, this whole problem is rather silly. If the native res of a 24inch monitor was 1280x720, so no scaling was involved, the image would look just as bad. There is no miracle cure to scaling up an image. CRT monitors are generally smaller than LCD, so its a mute point (I have a 22inch CRT and its as high as a 22inch 16:10 LCD, i.e. considerably smaller).
No, I will not run all my games at high resolutions. Not all of us have the latest hardware so newer games will most likely choke at the native resolution of the monitor. A lot of games won't let you go past a certain resolution. And I don't like running certain games past 1280x960 because of how small it makes the UI and text.Just use 1:1 pixel mapping, run the game in 1680x1050 and you won't have a problem. The 9600GT can run every game in that res or higher, so I don't see a problem.
Are you kidding me? Sit closer? No, I do not want to run my games in a small box on my screen. And we are talking small when it comes to some of these older 640x480 and 800x600 only games. New adventure games are 1024x768 max because of their prerendered backgrounds.EDIT: If you have a problem with the 1:1 scaling size, just sit closer... I game with my Xbox 360 on my 24inch LCD with 1:1 mapping. I've tried the internal Xbox Scaler and the one insider the monitor and they both produce an identical result. In the end I had two choices, sit closer with 1:1 or sit further away with scaling. I chose 1:1 as its on my desk.
What you seem to be describing is blowing up an image on a bigger screen makes its deficiencies more noticeable. That is blatantly obvious and will happen on any display techology.Go have some fun with photoshop, or ffdshow on in game native-res trailers. It doesn't matter what algorithm you use. Aliased images scale quite poorly.
Native res with an aliased image just has an illusion of good quality. You're seeing false sharpness with the polygon edges and text.
It's good to see that games like UT3 are taking the right approach.
PsychoZA: Well put.
What some of us are disappointed at is bad scaling in PC monitors which involve a blur filter or no blur filter with just cheap simple scaling that adds lots of horrible jaggies. If you're still hesitant to believe that scaling can be better you need to see some high end HDTVs(Pioneer plasmas have been consistently good in this area).
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