Thanks to extractors available now its Shenmue 1 for the dreamcast turn. These are assets from the disc not emulator rips. The game seems to have multiple iterations of the same maps at different size/detail I guess as needed for cutscenes/gameplay. I didnt delve deeper because its just tedious. For some models textures are slightly warped or missing.Its very impressive for 1999/98.
Ryo Hazuki (passport model) - 14,227 tris
Nozomi gameplay model - 1,909 tris
Ryo Hazuki (gameplay model) - 1,793 tris
Hazuki household exterior - 24,030 tris
Shenhua (intro/passport model) - 9,104 tris
Dobuita segment - 17,265 tris
Dobuita + larger map segment(not sure how it would be used ingame) - 71,457 tris
Cat - 1,300 tris