I dont have and cant find proper [everyone i find is blurred by motion blur or depth of field]. ;\
I made comparison on my friend X0 and FM3, but can swear that i saw somewhere comparison of lod'ed and non loded models in FM 3.
I could find strict comparison replay vs gameplay from GT 5, so I paste this one
Is that a LODed model in photomode as that is far below other photomode shots I've seen including closeup lights, wheels, rims etc. But polycount for current scene view seems quite alike the GT5p replay shots but textures less detailed.
I cant see any inscription nor judge detail of texture with the gameplay shot as the focus is to far away from the headlights. Also youre talking about texture resolution and detail, that is not polygon mesh detail.
and if You'll compare it to
http://www.neogaf.com/forum/showpost.php?p=17754009&postcount=1902
there almost no difference between menu and replay in car models.
But left and right side cars are still in selection/view mode. Anyway looking at the GT5p replay shots show very obvious polygon edges around cooler fence, lamps etc. You wont wont find such hard edges due to much lower polygon count in promo shots (check big images that are not SSAA). Promo shots having car with highest LOD model.
I havent played Shift but this screen is true?
http://i36.tinypic.com/11vhbhk.jpg
If yes its not modelled underhood, its just textured
That is all or almost all low settings so yes it is true for lowest graphic settings. In highest setting all engines are 3D. It is using LOD B or C which are low polygon versions for low settings. High uses LOD A aswell as for car assets.
Blurry image but the engine is 3D but hard to spot due to image darkness and blurrines. But if you look closely you can see engine parts cast shadows onto other engine parts.
EDIT: Here is a good image from ingame play showing engine in a car, notice it is 3D and has self-shadowing present. Atleast for PC version replay is same as ingame and same as car selection menu, that is 40-60k polygon models with 1024x1024 base texture and smaller ones for car text clutter etc.
http://www.imagebam.com/image/af02f061566159