ken_masters
Newcomer
Actually they claimed 16-18 million polys per second for the successor (RS III: Rebel Strike), but as Shifty pointed out earlier that includes culled polys, etc.
It's the record of poly count in the past gen?
Actually they claimed 16-18 million polys per second for the successor (RS III: Rebel Strike), but as Shifty pointed out earlier that includes culled polys, etc.
It's also dependant on the hw platform (indexing support, support for strips without degenerates, etc.) as well as the algorithms used to generate the data. It's disturbing how horrific the results of PS2 optimal stripper can be on say, PSP (in terms of resulting vertex counts).Laa-Yosh said:Also remember that vertex to triangle ratio is highly dependent of the content.
It's the record of poly count in the past gen?
http://www.softimage.com/products/xsi/customer_stories/default.aspx
A lot of information here from official sources regarding the rough polygon counts of characters. Devil May Cry 4, for example, is stated to have ~15,000 polygons per character. And for MGS4, "about 5,000 to 10,000 polygons".
I cant see why it is considered to have the best characters ever in terms of visuals.
Technically or artistically?
To tell you the truth artistically none. Technically, I think Uncharted is more impressive. Overall quality? I might choose MGS. Due to better model design.
(Now about the cut scenes I think I remember that Naughty Dog said they rendered them in real time and recorded them as FMV's so that the game would load the data of the next area during their viewing.)
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http://www.siliconera.com/2008/11/10/naruto-ultimate-ninja-storm-is-all-about-the-polygons/
Im suprised character Naruto in Ultimate ninja storm boasts an impressive 17k poly, is that high for a cell shaded game?
When I am trying to understand why the characters look so good in MGS4 (and they often do look splendid), I fail to attribute their quality to lighting, shaders, polygons, normal maps, or textures etc that are better than anything else available in the market. Yes they are good. But Its easier for me to attribute it to the best effective use of the limited resources available. It doesnt seem to me that they pushed the boundaries technically, but rather in their talent to produce high image quality from standard use of effects.
from memory snake in MGS4 had 10-15kpolygons (about the same as the enemys in uncharted), the main guy in uncharted 30k
characters that are animated on the console, including the main character, Snake, have been restricted to a data size (including the face model) of about 5,000 to 10,000 polygons.
I'm sorry but most of your speculation is just wrong. For example, I've never heard of any game using parallax mapping on charaters.