YDL v5.0 confirmed for PS3; arriving mid November

Supposedly, when Sony emulator is working it will enhance the look of PS1/PS2 games.

There was something about it at IGN the other day I think.
I think the latest news is the games would be unchanged, which would be a disappointment.
 
For the ignorant like myself how exactly will this work?
Will this be integral to PS3 operation,or seperate to another OS.
I guess my concern is anything that might go wrong within this Linux effecting the whole operation. I hope this Linux is isolated in some manner,only to be used when you choose.
 
For the ignorant like myself how exactly will this work?
I don't think this has been clarified, but I believe it'll be like PS2, in that you put in the game (or load it from your game downloads) and it runs. It isn't a Linux application - at least not the official BC. Every PS3 function runs through the PS3 OS, so no matter how messed up the Linux application may become, you'll still have the PS3 OS features like watching movies, playing games, viewing pictures, messaging, etc.
 
But good that they actually do work right?
Good in the BC for those who care, but definitely a disappointment that some games that would really benefit from better framerates or a bit of mipmapping or somesuch won't get it, after PS2's addition of bilinear texture filtering to PS1 games and hopes that PS3 would manage something similar.

Edit : By Sony's emulation, I assume DJ12 is talking about PS3's BC. There isn't word of Sony creating a PS emulator for Linux that he's talking about, is there?
 
Last edited by a moderator:
Good in the BC for those who care, but definitely a disappointment that some games that would really benefit from better framerates or a bit of mipmapping or somesuch won't get it, after PS2's addition of bilinear texture filtering to PS1 games and hopes that PS3 would manage something similar.

Edit : By Sony's emulation, I assume DJ12 is talking about PS3's BC. There isn't word of Sony creating a PS emulator for Linux that he's talking about, is there?
Im pretty sure Sony is trying to replace any currently existing PS2-Legacy Hardware with Software-Emulation over time (as soon as possible to save costs). But that would be a feature of the PS3-OS, ie an emulator, but not running through linux. As soon as RSX is doing the filtering some PS2-problems like the texture-shimmering/broken mip-mapping would be gone.
 
I don't think this has been clarified, but I believe it'll be like PS2, in that you put in the game (or load it from your game downloads) and it runs. It isn't a Linux application - at least not the official BC. Every PS3 function runs through the PS3 OS, so no matter how messed up the Linux application may become, you'll still have the PS3 OS features like watching movies, playing games, viewing pictures, messaging, etc.

Well that would be ideal.
 
What agreement, and what has Novell and Windows got to do with YDL?

Edit : You mean this agreement? Perhaps no-one's talking about it because it's only a few hours old and they haven't heard about it yet!
 
Bbot, no one's talking about it because it has nothing to do with annything.

Microsoft promises not to go after Suse Linux customers, but says nothing about non-Suse Linux customers. Because of that, some pro-linux people on various forums are fearful that Microsoft is attempting to control Linux by limiting Linux to only to the Suse version. Might this also include YDL?
 
Shifty Geezer said:
I think the latest news is the games would be unchanged, which would be a disappointment.
Isn't that, kind of the definition of "compatibility" though? I'm yet to see a single example of emulation where enhancements don't adversely affect compatibility (often to the point where things get completely broken).
I'm actually wondering about this:
People made a huge hoopla over latest PS2 model introducing some minor issues (none of which was gamebreaking afaik) to a dozen or so extra PS1 titles. And we're still talking about a total number of titles less then 50 (out of several thousand) that have any issues.
But if there are some half-assed enhancements to graphics included, you'd all be fine with compatibility issues in hundreds, maybe thousands of titles?

Npl said:
As soon as RSX is doing the filtering some PS2-problems like the texture-shimmering/broken mip-mapping would be gone.
Except for those titles that haven't used mip-mapping at all. :p
At any rate, while I am quite skeptical about how emulation will pan out, I do see potential benefits to consumer, especially if Sony made an open game-profile database where optimal settings for specific titles could be collected (and contributed by users themselves). And of course down the line with PSThree :p
 
Last edited by a moderator:
Just to be clear though, I'm not complaining about no enhancements with PS2 games at all. Just having most of them work is amazing enough for me ! But I think most people are wondering why theres no extras done with PS1 titles, because it doesn't make much sense...emulation with PS1 titles have come so far that theres really hardly any excuse. Plus, Sony bought VGS, a PS1 emulator, a very long time ago so they have the technology to do it right.

mouse and keyboard.

linux on ps3? :LOL:

*smacks forehead* ?How obvious. :LOL:
 
Fafster, the only problem I see people having would be if PSOne titles playing on PLAYSTATION 3 did not offer anymore even the OPTION of texture filtering especially if it is indeed true that they are using the PSTwo's chipset... (PSOne titles on PSTwo had the CPU part done on the I/O CPU) lets talk about the earlier model which still had the R3000A or let's think about an older PlayStation 2) you would modify the display lists on the EE and render the scene on the GS and still you were able to do texture filtering for some titles with 0 problems AFAIK.

I want to have that option :p.
 
Isn't that, kind of the definition of "compatibility" though?
Compatibility means it runs the old games. If adding new features breaks the ability to run old games, it's not compatible. But if it allows the BC games and adds extra features, it's compatible++! PS2's PS1 BC was as such. If the texture filtering or double-speed drive made for problems you could just disable them, so had the best of both worlds.

There's no denying that a number of PS2 titles would benefit greatly from a few enhancements. Even if those enhancements can't be applied to every title, having the option to try them, as long as they worked in enough cases to be worthwhile, would definitely add to the worth of the BC. Otherwise for PS3 buyers who own a PS2 (most of them) the PS3's BC doesn't really offer much. They can still play the old games on their PS2s. When there's an extensive download catalogue of PS1/2 games, it'll be different I guess, though I'm sure given the choice people would rather buy PS2 games that run at a stable 30 fps on PS3 instead of the original's 15-20 fps - *if* that were possible to achieve.
 
Hmmmm.

The YDL PS3 distribution appears to be a generic PPC distribution with Cell development libraries added in. I was hoping for enhanced multi-media support, specific OpenGL drivers etc. The problem with Linux in multi-media is that although the programs available can do everything Windows can and more, Microsoft, Apple, Real, Adobe/Macromedia etc. don't allow their codecs to be distributed with Linux. This means that unless your distro licenses the codecs, you have to download and install them yourself. The same applies with proprietary video drivers that do 3D acceleration. I would have thought Sony of all people would licensed the codecs and supplied them along with optimised accelerated graphics, video and sound drivers.

Another disappointment is the lack of aixgl/Xgl + Compiz/Beryl. Never mind, no doubt someone will port these very soon if Sony or someone else can provide 3D drivers.
http://www.youtube.com/watch?v=o2RNpSKdVcY&mode=related&search=
http://www.youtube.com/watch?v=ELwnG9f7lDM&mode=related&search=
 
Last edited by a moderator:
Back
Top