Yamauchi on the PS3: "...beginning of a new world..."

mckmas8808 said:
No you just need to do a search and reseach it. I can assure you that CELL->RSX connectivity will make games look better. I'm 100% sure of that trust me.;)


please explain this ammusing assumption that Cell RSX connectivity will somehow make games look better. Intel Pentium IV 2.4 Ghz with a 6800 with theoretically AGP 8x and a Intel Pentium, IV 3.2 Ghz with a 6800 with PCI-Express offer the same Graphical Quality.
 
pegisys said:
That pic doesn't mean much now anyway if the PGR3 guys can uses 100K poly models I don't see why the GT guys won't, but since it is a GT game I say the interiors will not be as detailed as PGR3 and the exterior will look better
that makes no sense. your comparing current gen w/ next gen? im pretty sure the pgr2 cars didnt have fancy interiors just like gt4.

but yeah anyways, im pretty sure there was an interior shot in that video, the part with the lancer.
 
mckmas8808 said:
Search the forum please. You're new so you probably really don't know much so I understand. Read this Bill.




They are using 3 SPEs for graphics sir.


umm Particles and Physics fall in CPU category, NOT in GPU category, except in Xenos, where it does ALSO handle particles and physics, but we are talking of RSX where Nvidia hasnt made such a claim. Particles and Physics are not the focus of how GOOD the graphics look. the graphics are textures, pixels, AA, HDR, not Particles and Physics which are part of the Physics makeup and control mainly by the CPU, not the GPU. get your facts straight..sir
 
Shifty Geezer said:
If Cell<>RSX doesn't make games look better, it's a bit of a waste of time adding it!

Cell <> RSX would be better than Cell<> Cell because Nvidia knows graphics cards, Sony wanted to , but they didnt succeed
 
pakpassion said:
and how do we all KNOW Gt5 will look better than this? is this a fact or your wish.

If you knew Polyphony's past then you would know. And to include no RSX, super super low Bandwidth on beta kits, and no true RSX->CELL connectivity yet. That's why.
 
pakpassion said:
and how do we all KNOW Gt5 will look better than this? is this a fact or your wish.


Anyone with a lick of common sense would see no reason not to believe that GT5 will look at least as good as PGR3 as an absolute bare minimum.
 
mckmas8808 said:
If you knew Polyphony's past then you would know. And to include no RSX, super super low Bandwidth on beta kits, and no true RSX->CELL connectivity yet. That's why.

and you forgot to Mention RSX's Memory Bandwidth is lower than 7800 GT Memory Bandwidth to an extent this low bandwith. and you talk about 'super super' low bandwidth like a Sony ******, it will not make much of a difference in visual quality. Just look at Nvidia 7800 SLI results compared to Nvidia 7800 results in terms of visual quality, there is Not much a difference as there is a limit to which the graphics chip can produce, nomatter what the bandwidth.
 
Powderkeg said:
Anyone with a lick of common sense would see no reason not to believe that GT5 will look at least as good as PGR3 as an absolute bare minimum.

I will qoute you on this Q3-Q4 2006 :)

Edit: GT5 will have some stiff competition from Forza 2 ;)
 
pakpassion said:
and you forgot to Mention RSX's Memory Bandwidth is lower than 7800 GT Memory Bandwidth to an extent this low bandwith.


RSX's bandwidth is the exact same as the 360 GDDR-3, but the 360 has to split it's bandwidth between both the COU and GPU. RSX doesn't have to share it's bandwidth with anything.
 
pakpassion said:
I will qoute you on this Q3-Q4 2006 :)

Go ahead. I have no fear. It would take a fool not to believe that the premier PS3 racer will look as good as a 360 launch title.

Edit: GT5 will have some stiff competition from Forza 2 ;)

And I expect Forza2 to look better than PGR3 as well.

I even expect PGR4 to look better than PGR3. And you can quote me on that point too.
 
Powderkeg said:
RSX's bandwidth is the exact same as the 360 GDDR-3, but the 360 has to split it's bandwidth between both the COU and GPU. RSX doesn't have to share it's bandwidth with anything.

actually the Xenos acts as a memory controller for the CPU in Xbox 360 as it goes through the GPU to CPU in terms of memory design , secondly, the RSX has 256 MB of Ram while sharing the XDR Ram needed by the Cell while in Xbox 360 there is 512 Mb GDDR3 Ram controlled by the GPU. The PS3 is centered around the Cell as the focus while Xbox 360 is centered around Xenos as the focus. Nearly the same result happened between PS2 and Xbox and the graphics card which had better visual quality won.
 
Powderkeg said:
Go ahead. I have no fear. It would take a fool not to believe that the premier PS3 racer will look as good as a 360 launch title.



And I expect Forza2 to look better than PGR3 as well.

I even expect PGR4 to look better than PGR3. And you can quote me on that point too.

So even if GT5 is a PS3 launch title, it will look at MINIMUM as good as PGR3? With full AA and HDR at the same time which G70 architecture cant do?
 
pakpassion said:
actually the Xenos acts as a memory controller for the CPU in Xbox 360 as it goes through the GPU to CPU in terms of memory design , secondly, the RSX has 256 MB of Ram while sharing the XDR Ram needed by the Cell while in Xbox 360 there is 512 Mb GDDR3 Ram controlled by the GPU. The PS3 is centered around the Cell as the focus while Xbox 360 is centered around Xenos as the focus. Nearly the same result happened between PS2 and Xbox and the graphics card which had better visual quality won.

So?

It still doesn't change the fact that RSX memory and the 360 memory have the exact same bandwidth, but the 360 has to split that limited bandwidth between both CPU and GPU, while RSX does not.

If you see RSX bandwidth as a problem, you can only believe the problem will be worse on the 360, since it has less bandwdith to dedicate to it's GPU.
 
Powderkeg said:
So?

It still doesn't change the fact that RSX memory and the 360 memory have the exact same bandwidth, but the 360 has to split that limited bandwidth between both CPU and GPU, while RSX does not.

If you see RSX bandwidth as a problem, you can only believe the problem will be worse on the 360, since it has less bandwdith to dedicate to it's GPU.

Actually i dont see the bandwidth of RSX having much of an advantage when you compare that it doesnt do HDR and AA in some form or another at the same time even if AA has to be lowered when doing HDR but it can be done at the same time. secondly and more importantly is the functionality of Direct3d compression which MS and ATI claims can double the 22.4 GB/s bandwidth with the memory 2 times, which is how I think Bizzarre is developing in where they are applying HDR and AA at the same time.
 
pakpassion said:
So even if GT5 is a PS3 launch title, it will look at MINIMUM as good as PGR3? With full AA and HDR at the same time which G70 architecture cant do?

GT5 is not a launch title. No one has ever claimed it would be either. It's a 2nd generation PS3 game.

And as an FYI, the 360 GPU cannot do HDR + FSAA at the same time either. The GPU does the HDR while the EDRAM does the AA. The PS3 can do something very similar, allowing the RSX to do HDR, and then writing the frame buffer to XDR memory, allowing Cell to do the AA.
 
pakpassion said:
Actually i dont see the bandwidth of RSX having much of an advantage when you compare that it doesnt do HDR and AA in some form or another at the same time even if AA has to be lowered when doing HDR but it can be done at the same time. secondly and more importantly is the functionality of Direct3d compression which MS and ATI claims can double the 22.4 GB/s bandwidth with the memory 2 times, which is how I think Bizzarre is developing in where they are applying HDR and AA at the same time.


Another victim of PR claims I see.
 
Powderkeg said:
GT5 is not a launch title. No one has ever claimed it would be either. It's a 2nd generation PS3 game.

And as an FYI, the 360 GPU cannot do HDR + FSAA at the same time either. The GPU does the HDR while the EDRAM does the AA. The PS3 can do something very similar, allowing the RSX to do HDR, and then writing the frame buffer to XDR memory, allowing Cell to do the AA.

err wtf are u talking about ?

The xenos can do hdr and fsaa on images just fine. It can actual do fp10 hdr . THe pipelines are fully orthangal (Sp? )

However if the the rsx is based on the g70 then it can only do fsaa or hdr . Aside from that it must do fp16 hdr . Which while its a better truer hdr uses much more bandwidth.
 
Powderkeg said:
GT5 is not a launch title. No one has ever claimed it would be either. It's a 2nd generation PS3 game.

And as an FYI, the 360 GPU cannot do HDR + FSAA at the same time either. The GPU does the HDR while the EDRAM does the AA. The PS3 can do something very similar, allowing the RSX to do HDR, and then writing the frame buffer to XDR memory, allowing Cell to do the AA.

Actually Blim from Xboxyde talked to developers of Kameo and they said it can but FSAA has to be lowered from 4xAA to do HDR thats why you have atleast 2xAA with HDR at the same time especially in the chapter of the Castle room with Bloom and HDR and bugs in the air. First I would like to see where it is noted as fact that PS3 can do something similiar because and secondly if it can it will be very tough to implement in the PS3 when you first have to program the Cell to do AA and RSX to do HDR which is another case to see because HDR of X1800 XT performs ALOT better than the 7800 GTX in terms of benchmark performances when HDR is applied. besides Id like Dave Baumann to comment is if MS said was right that developers can apply D3d Compression which allows developers to double the memory between the GPU and memory.
 
Powderkeg said:
Another victim of PR claims I see.

if its PR i would like to know how Bizarre fit in London, Lexumburg, NY City and Las Vegas (all of these cities Fully mapped, not just sections) in a single DVD doing HDR and FSAA at the same time? i believe its because of D3d Compression.
 
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