Yamauchi on the PS3: "...beginning of a new world..."

Thegameman said:
All of this companys do the same,the only one i dare to pick out is Nintendo which never macke this kind of comments,Sony and MS do them all the time is like one is trying to out PR the other every single minute,and it also show that they are more than capable of playing lies and sh** to their onw user base.

:LOL: Buddy you must of never read any Nintendo PR. Your statement is so funny. If you only knew. Have you not heard them talk about the new Rev controller? OMG it's crazy teh PRs.
 
london-boy said:
Well the thing is that for racing games it's much easier than other types of games to get the photorealistic look.

Some people were already fooled by GT3 on PS2.

PGR3 is pretty damn good looking and close to "photorealism"
.

Cars and city environments are relatively "easy" Get the shape right (and today we have enough polygon pushing power to get the shapes quite right), get the surfaces right (and it's just a matter of good reflections and other aspects) and off you go...

It's human animation and organic stuff that's the real problem.

Yamauchi can get much closer to photorealism than, say, Kojima can. As good as MGS4/5 will look, getting a photorealistic look when human figures are involved is just nearly impossible with today's hardware.
Couldn't have said it better myself. You can go here to see a side-by-side comparison of real photos versus GT4 In-game.

(Select 'Environment Element' and then the thumbnail on the far right ('real vs. in-game') when the new screen comes up. Select 'Skip Quiz' to go straight to the side-by-side shots.)

PGR3 does and I am certain GT5 will exceed this quality. If Yamauchi can hit a million triangles per car it shouldn't be a problem. Hey he said GT5 would be 100 times better than GT4. :LOL: I kid. I would expect them to hit about the same as PGR3 at 80-100,000.

I am still curious about his comments last November:
"So far in the Gran Turismo series," explained Yamauchi, "we haven't had cars crash or overturn. We believed expressing this properly to be more difficult than actually making [the cars] race. In addition to properly replicating the underside of the car, when a collision occurs we'd have to have proper shape changes based on proper physical calculations. In Gran Turismo 5, we'd like to definitely add this element. We believe it will be a big theme."
Crashing isn't all Polyphony is considering for GT5. Apparently, the limited EyeToy support offered in the Nike limited edition version of Gran Turismo 4 could hint at some features from GT5. Mentioning his interest in the mere idea of a game making use of images from a camera, Yamauchi states that he'd like to make use of image recognition in GT5. He doesn't go into specifics beyond this, unfortunately.

If GT5 does feature image recognition, it most likely won't be through the EyeToy.-IGN
and how it might relate to this:

The power of the Cell processor was demonstrated with a “digital mirrorâ€￾ at the CEATEC 2005 conference held in Japan.
The booth of joint Cell developers, Sony, Toshiba and IBM featured a real-time “digital mirrorâ€￾ simulator powered by the cell processor. A model was seated in front of the simulator that was then able to display a 3D model of the person that matched the movements and facial expressions of the person in real-time.
In order to create a 3D model of the face of the person sitting in front of the camera, the processor first mapped 500 coordinates. Details such as hair and makeup were then superimposed onto the 3D model. To keep up with changing facial expressions and positioning, all 500 coordinates were read 100 times per second. Different hair, makeup and tattoos were applied to the model in realtime.-PS3Focus
-aldo:D
 
Alpha_Spartan said:
It's almost embarassing to read:
"May 1, 2000 - By his praise of Sony's PlayStation 2 as "...historic, a mass-market appliance that fundamentally changes society in the way the printing press did," we pretty well assumed that that Trip Hawkins and his company 3DO would do a few games for the system. After all, only a true Master of Irony would call a game system "A new canvas for humanity that takes us back to our nature" and then skip development on it."

http://ps2.ign.com/articles/078/078771p1.html


Wow, I dont remember reading that back then, and I think i need a shower after reading it. :) Great example of how we go through these developers waxing poetic on the consoles with every single generation.

At the end of the day regardless of where their alliances lie, the success of a new console generation benefits all of them. So regardless of whose 'pocket' they're in, they ALL benefit by building up every generation to the consumer.

J
 
Thanks for posting the website aldo. This is from the GT4 website.


gt4vsreallife8fk.jpg




Looks close to photorealistic to me. Defenitely for a PS2 game.:oops:
 
I agree, ive always thought the GT4 was a freak of nature this gen in terms of grfx. Not my cup of tea in terms of gameplay, but undeniably a graphical tour-de-force.

J
 
Guys come on its just hype .

Doesn't anyone remember the emotion engine and how the ps2 would be the first system to show emotion .

How about the geforce 2 and toy story graphics .

I mean come on its just hype . I'm sure we can find examples of empty hype from every company out there we could
 
jvd said:
Guys come on its just hype .

Doesn't anyone remember the emotion engine and how the ps2 would be the first system to show emotion .

How about the geforce 2 and toy story graphics .

I mean come on its just hype . I'm sure we can find examples of empty hype from every company out there we could

Did you notice my screenshot? If not click on it http://img409.imageshack.us/img409/3013/gt4vsreallife8fk.jpg


The man said photorealistic not movie realistic. GT4 is close and that's on the PS2. 35 times more CPU power and a proper GPU with powerful shaders and OpenGL should give us photorealistic GT5.
 
mckmas8808 said:
Did you notice my screenshot? If not click on it http://img409.imageshack.us/img409/3013/gt4vsreallife8fk.jpg


The man said photorealistic not movie realistic. GT4 is close and that's on the PS2. 35 times more CPU power and a proper GPU with powerful shaders and OpenGL should give us photorealistic GT5.
I don't think guys like JVD really care to check out these threads very closely. They just like to drop in, slap everyone in the face with their insightful comments and move on. In case you missed it:
JVD said:
Guys come on its just hype. I mean come on its just hype . I'm sure we can find examples of empty hype from every company out there we could
Amazingly insightful, huh? ;)

-aldo
 
I mean games like GT4, Froza and PGR2 all look really good. However, when playing those games, they still seem fake to me. The lighting doesn't really match what I normally consider real life photographic quality. Even though the texture might be really good, however when set in motion, doesn't seem real...it just seem flat. The exhaust haze/smoke, dust and clouds don't really feel real. It looks like when you take a photograph and then flatten the color and reduced the details.

Even from what I've seen of PGR3, I'm impressed, but it's still not real to me. Maybe my definition of real photographic quality is higher than others. But then there are some people call DOA life-like. :))

What's my definition of real life photograph? Do you see all the cars commerical where they featured the car with either white or black background? And the car spins around and has a shine that looks really good? To me that's it. However, that's without the environment...so it's easier to fool the eyes.

Edit: PS, looking like real life doens't mean it looks good. And looking good doesn't mean it has to look like real life.
 
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mckmas8808 said:
Thanks for posting the website aldo. This is from the GT4 website.


gt4vsreallife8fk.jpg




Looks close to photorealistic to me. Defenitely for a PS2 game.:oops:

Close to photorealistic? Maybe if you mean poor quality, over-compressed, bad eyesight photorealistic.
File this under 'Degrade the real picture so it makes our game look better'.
 
dukmahsik said:
that's a horrible camera

Show it to your mom, cousin, friend, etc and ask them to pick the real picture. See of many people get it wrong. 2 people in my family got it right and 1 got it wrong. And that's the PS2. Imagine what next-gen will bring.

Again I'm talking about screenshots only, not in motion. Photorealistic not movie realistic.
 
Azrael said:
Close to photorealistic? Maybe if you mean poor quality, over-compressed, bad eyesight photorealistic.
File this under 'Degrade the real picture so it makes our game look better'.

I don't mean close as in 95% close. I mean close enough to trick a few people. If you can trick a few people then it must be somewhat close right?
 
mckmas8808 said:
Did you notice my screenshot? If not click on it http://img409.imageshack.us/img409/3013/gt4vsreallife8fk.jpg


The man said photorealistic not movie realistic. GT4 is close and that's on the PS2. 35 times more CPU power and a proper GPU with powerful shaders and OpenGL should give us photorealistic GT5.
yup and its extremely far from photorealistic .

Let me go get a shot of mario bros for the arcade back in the day and claim its photo realistic cause mario kinda looks like a real person .

Graphics have a long way to go .

Look at the ati toy shop demo . Even that which is basicly the most impressive thing i've ever seen running real time , needs a way to go yet before being photo realistic .

Its one thing to make a texture out of a photo and say hey look , it looks like the real track. Its another thing to capture everything in a real photograph .
 
jvd said:
yup and its extremely far from photorealistic .

Let me go get a shot of mario bros for the arcade back in the day and claim its photo realistic cause mario kinda looks like a real person .

Graphics have a long way to go .

Look at the ati toy shop demo . Even that which is basicly the most impressive thing i've ever seen running real time , needs a way to go yet before being photo realistic .

Its one thing to make a texture out of a photo and say hey look , it looks like the real track. Its another thing to capture everything in a real photograph .

Stop it with the Mario jokes. GT4 doesn't look that bad. All I'm saying is that comparison pic can trick a few people and it's on the PS2. Now give polyphony a few years on a next-gen console and who knows how they can create.

Do I think it will look exactly like real-life? No I don't, but I think in screenshots it will be very, very close.
 
to bad we don't play screen shots and in motion things need to be alot better than what you posted to even come close .


I've played gt4 and i can tell u its no where near photo realistic esp if you've ever been to any of the race tracks . There is just detail that you don't see in the game that a decent camera will show u
 
jvd said:
to bad we don't play screen shots and in motion things need to be alot better than what you posted to even come close .


I've played gt4 and i can tell u its no where near photo realistic esp if you've ever been to any of the race tracks . There is just detail that you don't see in the game that a decent camera will show u


jvd, jvd, jvd hold on please. I'm ONLY talking about screenshots as in photorealistic. I'm am in no way talking about in motion. GT4 looks nowhere near photorealistic in motion.
 
and even in screen shots it doesn't look photo realistic . Those photos shown are pretty bad shots . What camera were they taken on a 1 mega pixel camera phone ?
 
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