Spidermate
Regular
Phil said:After reading the last few replies in this thread, I can't help but think that people aren't quite debating the same thing in here.
What is XNA?
I strongly assume Spidermate was looking at XNA purely from one perspective in which it will serve as some kind of API or middleware to make development easier, especially dealing with multiple threads over the six cores. That's why the pin-point reference to DirectX, as he pointed out.
Surely, it doesn't take an industry insider to see that Sony must be building something in that direction. No one is saying it is going to be just as sophisticated by any means.
Of course, one could nitpick at the fact that XNA goes much deeper than just being a DirectX successor (link) but that wasn't his point in the first place. If it was, I stand corrected.
Anyway, on those grounds, the job listing surely isn't a bad reference point to start... (continued below)
Tuttle said:Anything listed in game development studio job listings usually have little relation to the actual position they are advertising for, and quite often don't even make sense. They are most often written by someone in the HR department who has no idea what the words they are using mean.
I find that quite surprising actually. I would think that such detailled job listings are usually exactly what they're looking for. Perhaps exagerated, but usually not too far from the truth - that's at least how it's been in the IT industry, at least overhere. I couldn't think of how it would actually benefit the company searching for an employee by using unrelated requirements. Surely if a word such as directX stands in the job-listing, there must be a reason as to why (why they would want to attract such people?)
Just my two cents.
FINALLY,someone that understands. I rest my cast now.