So is anyone here muddling around with XNA? or is it just me?
Especially with the dream build play contest.
Although I can't say I'm seriously pushing anything.
Anyway. If anyone is, I thought it'd be nice to share.
I'm making my current project in two parts. In one I've been mucking about with lighting techniques. I've posted here and there, such as this piccy...
In the other I'm mucking about with threading, and physics. Collision detection isn't there yet, more working on the actual reactions, etc. I posted some perf numbers for the threading a while ago. And I've uploaded a couple of pretty basic videos of my *work in progress* physics here and here.
I've also found some awesome vehicle 3d models, so I'll might end up making a little racer. But these things can change.
Anyway I'm interested to see what others are up to.
Especially with the dream build play contest.
Although I can't say I'm seriously pushing anything.
Anyway. If anyone is, I thought it'd be nice to share.
I'm making my current project in two parts. In one I've been mucking about with lighting techniques. I've posted here and there, such as this piccy...
In the other I'm mucking about with threading, and physics. Collision detection isn't there yet, more working on the actual reactions, etc. I posted some perf numbers for the threading a while ago. And I've uploaded a couple of pretty basic videos of my *work in progress* physics here and here.
I've also found some awesome vehicle 3d models, so I'll might end up making a little racer. But these things can change.
Anyway I'm interested to see what others are up to.