Lets hope. That is one area I think Sony has excelled--a desktop GPU and tools. PC devs have more time/resources (tools, engines, experience) with modern GPUs and their evolution, and leverging that is a good thing. Creating a business model that targets PC<>Console migration, like MS has, but creating a graphic sub-system that is outside the superset of APIs as well as creating a rendering circumstance that is non-intuitive to the workflow of said developers you are trying to leverage... seems like an odd path to take. Almost like RSX and Xenos should have swapped places.
I think MS was more looking toward the future. If you notice Windows VISTA aswell as Nvidia and ATi are all steering towards Unified Shaders. If that's the case 360 will have the advantage in future PC<>console ports over a more conventional GPU.