I'm sure we've hit over 1m triangles/frame in some recent games. Crysis will definetely go over that. I think PGR3 hit 2-3 million (something like 8 cars @ 90k average, brookline bridge at 1.5million + rest of environment though obviously there would only be rare peak cases where all 8 cars + most of the bridge + good chunk of rest of env. was visible).
Good point I was meaning more in terms of a pixel/triangle ration getting close to 1:1 average accross the screen. Midnight + posting = confusion (such as now).