ihamoitc2005
Veteran
Maybe
You are right that if 48 shaders are double-strength then you have faster performance from complex shaders as you would with any doubled up shader unit but with only 8 ROPS even not so complex shaders can = bottle-neck and simple shaders will = extreme-bottleneck therefore it is not logical for 48 double strength shaders no? Doubled up US = major bottle-neck and inefficiency in all but most complex shader situations. Given chip size, supporting components, need for MSAA components, it is only logical that Xenos = 48 single-strength shaders. Too much supporting evidence for this view, including Microsoft article comparing PS3 to Xbox360, and no evidence to support double-strength unified shader theory.
G70
24ps:16rops = 1.5:1 ratio
Xenos possibility a (single strength)
48/2 US:8rops = 3:1 ratio
Xenos possibility b (double strength)
48 US:8rops = 6:1 ratio
Shifty Geezer said:I think the point is those shaders aren't outputting per instruction, but applying multiple instructions to achieve better shading. On simple shaders the ROPs wouldn't be enough, but on complex shaders they're plenty. And anyone using only simple shaders on next-gen games is going to end up with inferior looking titles
On the flip side if you had enough ROP's to satisfy the simplest, faster shaders outputting at full speed, most of the time they'd be sitting idle.
You are right that if 48 shaders are double-strength then you have faster performance from complex shaders as you would with any doubled up shader unit but with only 8 ROPS even not so complex shaders can = bottle-neck and simple shaders will = extreme-bottleneck therefore it is not logical for 48 double strength shaders no? Doubled up US = major bottle-neck and inefficiency in all but most complex shader situations. Given chip size, supporting components, need for MSAA components, it is only logical that Xenos = 48 single-strength shaders. Too much supporting evidence for this view, including Microsoft article comparing PS3 to Xbox360, and no evidence to support double-strength unified shader theory.
G70
24ps:16rops = 1.5:1 ratio
Xenos possibility a (single strength)
48/2 US:8rops = 3:1 ratio
Xenos possibility b (double strength)
48 US:8rops = 6:1 ratio