Just wondering... Z compression,
my understanding is Z/Colour compression is done on traditional gpu's to reduce bandwidth demands, by sending the MSAA samples in a chunk, so if they are all the same, only one gets sent (hence 4:1 compression for 4xaa?) ... ?
Or have I just read something wrong and assumed something wrong? Is there another form of z compression?
I was under the impression xenos had no z/colour compression hardware as the bandwidth to edram was enough to not bottleneck...
I'm confused now
[edit]
or are you simply talking about a 16bit z buffer? ;-)