I've just red again these threads :
http://www.beyond3d.com/forum/showthread.php?t=28500&page=2&highlight=kameo
http://www.beyond3d.com/forum/showthread.php?t=29521&highlight=kameo
http://www.beyond3d.com/forum/showthread.php?t=28830&highlight=kameo
http://www.beyond3d.com/forum/showthread.php?t=37564&highlight=crackdown
http://www.beyond3d.com/forum/showthread.php?t=33423&highlight=lost+planet
Everybody here is wandering about cell capacities, as a matter of a fact, I think we have far less shared knowledge about what the xenos is able to bring on the table and with witch kind of performance.
In the aforementioned thread I've find interesting links and quote, but sadly most of them were quiet old.
I guess everybody should have a quick look before posting in this thread.
The goal of this topic is raise educated expectations for the future.
Now we're starting to see some games doing "strange stuffs" with xenos or other games using edram logic in a weird way to achieve better performance with particles.
What can we expect in the futur?
Can we know if the last havoc release bring something on the table in the these regard?
think at this (quiet old) :
http://www.havok.com/content/view/187/77/
Will MS push Havoc to put together a middle ware that would take advantage of ms hardware in a more balanced way between cpu and gpu calculations.
Everybody speak about Some big news coming from sony at GDC, where is MS at this point do we have rumors coming from insiders?
Will Ms come at gdc with empty hands or with huge improvement in this regard, directx10 it's here now, we see gpgpu applications coming ( not that I think that xenos is comparable in power with say a g80). I hope Ms will have something interesting to bring on the table, say some grat tech demo could be a good marketing move.
I know we do very few 360 devs here to enlight us but I still hope some insight.
I'm still under the impression that xenos is used in a fairly conventional way.
Anyway automatic tiling only makes its way to devs during autumn and still doesn't allow memexport.
http://www.beyond3d.com/forum/showthread.php?t=28500&page=2&highlight=kameo
http://www.beyond3d.com/forum/showthread.php?t=29521&highlight=kameo
http://www.beyond3d.com/forum/showthread.php?t=28830&highlight=kameo
http://www.beyond3d.com/forum/showthread.php?t=37564&highlight=crackdown
http://www.beyond3d.com/forum/showthread.php?t=33423&highlight=lost+planet
Everybody here is wandering about cell capacities, as a matter of a fact, I think we have far less shared knowledge about what the xenos is able to bring on the table and with witch kind of performance.
In the aforementioned thread I've find interesting links and quote, but sadly most of them were quiet old.
I guess everybody should have a quick look before posting in this thread.
The goal of this topic is raise educated expectations for the future.
Now we're starting to see some games doing "strange stuffs" with xenos or other games using edram logic in a weird way to achieve better performance with particles.
What can we expect in the futur?
Can we know if the last havoc release bring something on the table in the these regard?
think at this (quiet old) :
http://www.havok.com/content/view/187/77/
Will MS push Havoc to put together a middle ware that would take advantage of ms hardware in a more balanced way between cpu and gpu calculations.
Everybody speak about Some big news coming from sony at GDC, where is MS at this point do we have rumors coming from insiders?
Will Ms come at gdc with empty hands or with huge improvement in this regard, directx10 it's here now, we see gpgpu applications coming ( not that I think that xenos is comparable in power with say a g80). I hope Ms will have something interesting to bring on the table, say some grat tech demo could be a good marketing move.
I know we do very few 360 devs here to enlight us but I still hope some insight.
I'm still under the impression that xenos is used in a fairly conventional way.
Anyway automatic tiling only makes its way to devs during autumn and still doesn't allow memexport.