here's something. from one of the threads I linked you. This functionality sounds like it would have an end result similar to how NV30 can double z rate in some cases. I'm pretty sure that GF3/4 can't do this, but I could be wrong.
http://forum.beyond3d.com/showthread.php?t=2540&highlight=nv2a
Alstrong mentioned this on the previous page too.
More fun info from the threads I posted.
http://forum.beyond3d.com/showthread.php?t=2168&highlight=nv2a
ERP said that when he benchmarked NV2A at some point (probably from his work on Boss Games' unreleased racer) that NV2A is usually more fillrate limited than bandwidth limited. I imagine that you can thank 480p for that.
Although he also said that Xbox has inadequate bandwidth to allow NV2A to ever reach it's theoretical texture fillrate limit, even in his synthetic tests.