Xbox360, so where the h**l is the AA?
Remember how the 10MB "embedded" cache right on package of the Ati GPU was supposed to offer "free" (as in non-nitpicking virtually free) anti-aliasing on all xbox360 titles? No? here's some links...
http://www.techreport.com/etc/2005q2/xbox360-gpu/index.x?pg=2
http://www.bit-tech.net/bits/2005/06/10/richard_huddy_ati/1.html
http://arstechnica.com/news.ars/post/20050519-4929.html
Now my question is this, where is it? Granted I have only played 2 games so far. Project Gotham 3 has horrible aliasing, from the car models to the guard rails on the very first level, and not only does Perfect Dark not have AA enabled, it's not even VSYNCED! You have got to be kidding me.
What the hell happened? You can't blame rushed schedules for not enabling a graphic feature that is supposed to be "free" in the first place. So what is to blame? and why has no one said anything about this in any reviews? Thoughts?
Remember how the 10MB "embedded" cache right on package of the Ati GPU was supposed to offer "free" (as in non-nitpicking virtually free) anti-aliasing on all xbox360 titles? No? here's some links...
http://www.techreport.com/etc/2005q2/xbox360-gpu/index.x?pg=2
http://www.bit-tech.net/bits/2005/06/10/richard_huddy_ati/1.html
http://arstechnica.com/news.ars/post/20050519-4929.html
Now my question is this, where is it? Granted I have only played 2 games so far. Project Gotham 3 has horrible aliasing, from the car models to the guard rails on the very first level, and not only does Perfect Dark not have AA enabled, it's not even VSYNCED! You have got to be kidding me.
What the hell happened? You can't blame rushed schedules for not enabling a graphic feature that is supposed to be "free" in the first place. So what is to blame? and why has no one said anything about this in any reviews? Thoughts?