Xbox : What should MS do next? *spawn

Math is a part of it, but I think the problem is more your reasoning
you say Xbox hardware = $946 million with 1.4 million shipped which if you do the math works out to be $675 per console.
Now the average xbox1 is prolly ~$325 and xb360 ~$150 (remember these prices will be lower than the RRP price as its the price MS sells it to a shop), say on average $275 per console
So where is all these extra hundreds of dollars of hardware per console coming from? Is everyone buying 7+ gamepads? I think not (*)
then you state MS earns 70% of what sony earns! Mate just thinking about it quickly you would realize 1.4 million for xb1 & 360 combined is less than half of 3 million ps4's shiped (not even counting ps3) you combine this with the lower average RRP of the MS consoles vs sony ones, shows your reasoning or logical is flawed

(*)$275 console & $400 on other hardware, so you're claiming accessories are worth much more than consoles in dollars value but if you look at NPD etc you will see this is in fact the opposite of what they actually report

They are not coming just from hardware. Dividing the total revenue generated the xbox platform by the number of consoles sold during a quarter is a pretty arbitrary ratio. The revenue figure includes the services, hardware and software sales collected from the entire active userbase of a xbox one and 360 not just the users that bought an xbox console during the quarter.
 
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It should be noted that these figures are GAAP based.

And the problem is gross profit does not include running costs and miscellaneous expenses. It's not like Xbox Division is two guys in an office, there are layers of management, software engineers working on the platform, probably hardware engineers working on the next revision, R&D and testing facilities, network operations for Live, first party game studios (and their associated costs), budgets for securing exclusives, money to fund engineers to visit third party games companies, infrastructure for all of these people, marketing people who make things like E3 happen, PR people, and a whole corporate infrastructure to support all of this. I.e, the real cost of running the division.

This is why nobody outside of Microsoft knows what the financial position of Xbox Division really is. These are incalculable costs because there is absolutely nothing to go on. Number of employees? Nada. Capital assets? Nope.
 
Are MS competitors also that detailed with how much they spend on securing exclusives and management on 1 division? I'm just curious. Because I've never seen official numbers ever released for exclusivity.
 
Are MS competitors also that detailed with how much they spend on securing exclusives and management on 1 division? I'm just curious. Because I've never seen official numbers ever released for exclusivity.
Microsoft's competitors report net income, i.e. exact profits or losses. I was listing the significant costs that I could think of combine to that unknowable figure that is Xbox Division's actual running costs. In addition to those already listed you can include stocking, exchange rate fluctuations and Phil Spencer's wardrobe budget - that last one's a biggie! :yep2:
 
And if that dated analysis was always wrong from the beginning why should it be used now?
Yeah, I am not surprised nobody dares to argue the specifics of that BOM as I would love to. iSuppli have always been accepted as reliable analysts for years on B3D. The agreement or disagreement about the total is magically aligned with one's argumentative agenda. We went through all differences between the XB1 and PS4 BOMs in a previous thread and their analysis makes sense.

I'm bringing this up because it's clear MS needs a slim revision. Not a history revision.
 
I recall iSuppli was disbelieved with last gen's machines, but since then they seem to be taken as accurate. The PS3 BOM seemed excessive, but the losses Sony took seemed to corroborate iSuppli's estimates. At least they are approaching the issue with a darned sight more scientific application than a lot of us forum speculators comparing high street retail prices of vaguely similar devices. ;)
 
I recall iSuppli was disbelieved with last gen's machines, but since then they seem to be taken as accurate.
iSuppli became part of IHS in 2010 so instantly had access to vast amounts of data on component costs, supply chains and everything needed to better estimate consumer product costs. What they were basing estimates before this is anybody's guess. Phases of the moon, the arrange of tea leaves in a cup, chicken entrails.. :runaway:
 
Microsoft's competitors report net income, i.e. exact profits or losses. I was listing the significant costs that I could think of combine to that unknowable figure that is Xbox Division's actual running costs. In addition to those already listed you can include stocking, exchange rate fluctuations and Phil Spencer's wardrobe budget - that last one's a biggie! :yep2:
Interesting, but do you know what makes up that number (in terms of exact profits/losses) not necessarily the split, but do they provide what categories make that number up?
 
Interesting, but do you know what makes up that number (in terms of exact profits/losses) not necessarily the split, but do they provide what categories make that number up?
On occasion companies will cite specific expenses incurred, particularly if it wasn't previously forecast and its' sizeable enough to impact an earlier financial forecast. E.g. Microsoft on RRoD costs on 360, Sony on costs incurred by the PSN hack.
 
With respect, if you don't care about this stuff then bail out of this discussion (or just ignore my posts) because it's wholly relevant to the thread topic: what should Microsoft do next? The possible and probable options will vary depending on Xbox Division as ongoing business having: 1) incurred huge losses 2) incurred some losses, 3) broken even, 4) made some profit or 5) made huge profits.

The question of Xbox Divisions's profitability is one of the biggest mysteries in modern gaming and a lot more people than me would like this mystery to be solved.

I care about good analysis and trusted reports. Your first source (forbes article) was complete nonsense since the author even didn't understand the difference between total revenue and increase/decrease of revenue. He concluded in first place that Xbox made $400m in lose and founded his article on this fact (in his mind) and suddenly after realizing his mistake he changed his words:

While we can use that data to approximate $7.1B in revenues compared to $5B in costs, without further information from Microsoft, it’s hard to pinpoint an exact profit or loss on the Xbox One. Though if they have lost money on the system so far, it’s for the reasons I go into below, and would not be cause for alarm.

It's disgusting. If he don't know that Microsoft is losing money (or not) on Xbox then why he should write an article like this in the first place?

Your second and third sources (which are one and two year old, respectively) are questioning Xbox, Surface and Bing importance to Microsoft etc. and trying to find Nadella's next move. Microsoft is investing more money in this products and they seems to show satisfactory results:

“Our approach to investing in areas where we have differentiation and opportunity is paying off with Surface, Xbox, Bing, Office 365, Azure and Dynamics CRM Online all growing by at least double-digits,” said Satya Nadella, chief executive officer at Microsoft. "And the upcoming release of Windows 10 will create new opportunities for Microsoft and our ecosystem.”

http://www.microsoft.com/investor/E...s/PressReleaseAndWebcast/FY15/Q4/default.aspx

Your point of view is different than mine. I'm not questioning Xbox's profitability, since software and service wise it's doing very well and all signs were positive so far. I don't care about some dated rumors or weak analyses. Microsoft is after differentiating itself and Xbox could help them. Hololens started at Xbox, cloud computing cames from Xbox, resonating with users request for windows and other Microsoft product & services cames from Xbox etc. . Xbox is more than gaming at Microsoft. I want to see Xbox financial results in detail like you but I don't think that Microsoft hides only Xbox results (as I shown you information are the same for Surface and Xbox) and I don't jump at it like they are doing this because Xbox is losing money. I only think that their approach to financial reports is deferent than Sony, nothing more.

It's interesting you see Phil Spencer's change in role to Head of Gaming (is that the official title?) as a positive thing because speaking as somebody who has had additional responsibility heaped upon them, this just meant I had less time to spend on my original job. On the plus side it gave me new perspective and that wasn't always necessarily a good thing for the old job at macro-organisation level. Things that looked like clear priorities suddenly were lower priorities compared to other initiatives.

It's not an official title since Xbox is the gaming at Microsoft, but it isn't anymore only about Xbox consoles. They have enough resources and tools (ID@XBOX, Xbox Live, unified store and Microsoft's in-house studios and 2nd & 3rd Party studios relationship) and they are spending more money on Xbox as a service for their ecosystem on all Windows 10 platforms. This could be good for Xbox consoles, too.

Math is a part of it, but I think the problem is more your reasoning
you say Xbox hardware = $946 million with 1.4 million shipped which if you do the math works out to be $675 per console.
Now the average xbox1 is prolly ~$325 and xb360 ~$150 (remember these prices will be lower than the RRP price as its the price MS sells it to a shop), say on average $275 per console
So where is all these extra hundreds of dollars of hardware per console coming from? Is everyone buying 7+ gamepads? I think not (*)
then you state MS earns 70% of what sony earns! Mate just thinking about it quickly you would realize 1.4 million for xb1 & 360 combined is less than half of 3 million ps4's shiped (not even counting ps3) you combine this with the lower average RRP of the MS consoles vs sony ones, shows your reasoning or logical is flawed

(*)$275 console & $400 on other hardware, so you're claiming accessories are worth much more than consoles in dollars value but if you look at NPD etc you will see this is in fact the opposite of what they actually report

It wasn't clearly explained in financial report, I found this explanation later:
https://forum.beyond3d.com/posts/1866380/

Computing and Gaming Hardware: Xbox gaming and entertainment consoles and accessories, second-party and third-party video game royalties, and Xbox Live subscriptions ==> revenue = $946 million
D&C Other: Xbox Live transactions (revenue increased $205 million or 58%); Studios, comprising first-party video games; Mojang (revenue increased $63 million or 62%) ==> revenue = $723 million


Since when is eastmen a reliable source around here? With all due respect, some of the stuff he comes up with belongs in parallel fantasy universes.
He was correct about XB1 CPU clock being higher than 1.6GHz, I'm not following him but I remember that his source for XB1 BOM was the same person. Sure, this might be not true but the whole design philosophy behind XB1 (at least memory system) was to be cheaper than competition, not more expensive.
 
I care about good analysis and trusted reports. Your first source (forbes article) was complete nonsense since the author even didn't understand the difference between total revenue and increase/decrease of revenue.

I think you've mis-read my post, I didn't refer to Forbes as a source of analysis but as an example of why complete analysis is impossible.

Your point of view is different than mine. I'm not questioning Xbox's profitability, since software and service wise it's doing very well and all signs were positive so far.

I'm not sure I understand your point? Are you saying you're satisfied so I should be too? It's great that you have compete faith in Xbox's financial viability and don't need to see the bottom line but others, myself included, do want to see this. Rumour and speculation about Xbox Division's finances have shadowed the Xbox since its inception and the reason that these rumours never go away is because Microsoft won't be fully transparent like their competitors.

Please stop posting revenue figures, everybody can see the revenue figures. Revenue is not in question.
 
They are not coming just from hardware. Dividing the total revenue generated the xbox platform by the number of consoles sold during a quarter is a pretty arbitrary ratio. The revenue figure includes the services, hardware and software sales collected from the entire active userbase of a xbox one and 360 not just the users that bought an xbox console during the quarter.
Yes this is what I've believed too, thats what the lable Xbox Hardware didnt make sense to me
though mosen's later post is more clear
Computing and Gaming Hardware: Xbox gaming and entertainment consoles and accessories, second-party and third-party video game royalties, and Xbox Live subscriptions ==> revenue = $946 million
D&C Other: Xbox Live transactions (revenue increased $205 million or 58%); Studios, comprising first-party video games; Mojang (revenue increased $63 million or 62%) ==> revenue = $723 million
I see this is all 1st, 2nd & 3rd party software!

Are android royalties and Mac office software still stuck under Computing and Gaming? If not which segment are they in?

 
I'm not sure I understand your point? Are you saying you're satisfied so I should be too? It's great that you have compete faith in Xbox's financial viability and don't need to see the bottom line but others, myself included, do want to see this. Rumour and speculation about Xbox Division's finances have shadowed the Xbox since its inception and the reason that these rumours never go away is because Microsoft won't be fully transparent like their competitors.

My faith in Xbox's financial viability isn't from being a Microsoft/Xbox fan. I'm not here to induce my thoughts to you, but you are putting too much weight on negative rumors (actually one rumor that suggests Xbox loss $2 billion each year by Rick Sherlund). Microsoft didn't vanish this rumor by releasing detailed financial reports, but there are numerous ways for us to (at least) detecting financial or functional problems in Xbox division. Are they investing less money in Xbox? Are they closing their studios? Are they firing their employees? Are they making fewer/low-budget games? Are they supportive of their product? Are they releasing updates and new features frequently?

At the end many of us may think that Xbox profit is much lower than "Game and Network Services" segment of Sony. but even G&NS profit might be considered low by most Microsoft shareholders standards. The amount of profit that Xbox brings to Microsoft might not be important at all, but they are investing on it.

Please stop posting revenue figures, everybody can see the revenue figures. Revenue is not in question.

That was for zed, not you.

I see this is all 1st, 2nd & 3rd party software!
Xbox Consoles, accessories, second-party and third-party video game royalties and Xbox Live subscriptions are under "Computing and Gaming Hardware" branch as "Xbox Platform".
Xbox Live transactions and 1st-party games are under "D&C Other" branch and have their own section with separate financial reports.

Are android royalties and Mac office software still stuck under Computing and Gaming? If not which segment are they in?

No, but I think that both android royalties and office are under "D&C Licensing" segment.

D&C Licensing, comprising: Windows, including all original equipment manufacturer (“OEM”) licensing (“Windows OEM”) and other non-volume licensing and academic volume licensing of the Windows operating system and related software; non-volume licensing of Microsoft Office, comprising the core Office product set, for consumers (“Office Consumer”); Windows Phone operating system, including related patent licensing; and certain other patent licensing revenue;
 
My faith in Xbox's financial viability isn't from being a Microsoft/Xbox fan. I'm not here to induce my thoughts to you, but you are putting too much weight on negative rumors (actually one rumor that suggests Xbox loss $2 billion each year by Rick Sherlund).

You greatly misunderstand. The rumours and speculation are symptomatic of Microsoft not reporting Xbox Division's net income. I'm not not curious about Xbox Division's finances because because of the rumours and speculation, I'm curious about Xbox Division's finances because Microsoft refuse to report them fully, which is also what happens to be driving the rumours and speculation.

At the end many of us may think that Xbox profit is much lower than "Game and Network Services" segment of Sony. but even G&NS profit might be considered low by most Microsoft shareholders standards. The amount of profit that Xbox brings to Microsoft might not be important at all, but they are investing on it.

And many of Microsoft's profits may seem low for Apple but nobody is making comparisons like this because the companies are very different.
 
What should Microsoft do next? More ads like this.


Larry Hryb could become Microsoft's Kevin Butler. I miss Kevin Butler.
 
They are so butthurt about Sony marketing deals.
I like this. Star Wars is a big brand and Sony bagged Battlefront it so this do something that is intrinsically identifiable to Star Wars. I like it when companies get creative like this.
 
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