Xbox One's apparant high peak bandwidth per flop. Advantages?

Infinite texture variety with true random patterns. Also not just textures but also geometry so stuff like rock/tree formations don't have to be modeled by hand. I guess all naturally occurring formations benefit from procedural stuff. Stuff like cracks or holes can be procedurally generated too.

Also particle effects and fluids can be procedurally generated instead of prebaked fire animations/smoke etc.

http://software.intel.com/en-us/art...-accurately-model-procedurally-spreading-fire
http://software.intel.com/en-us/articles/procedural-trees-and-procedural-fire-in-a-virtual-world

http://developer.download.nvidia.com/SDK/10.5/direct3d/Source/Smoke/doc/Smoke.wmv
http://developer.download.nvidia.co...rc/SnowAccumulation/Docs/SnowAccumulation.pdf
http://developer.download.nvidia.com/SDK/10.5/direct3d/Source/PerlinFire/doc/PerlinFire.pdf
Procedurally rendered trees?
http://www.familyfriendlygaming.com...orsport 5 E3 2013/Forza5_E3_Screenshot_12.jpg
Or a bullshot?
Or both?
 
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