I say apparent because of the oddity of the whole ESRAM spec increase. But assuming it's a real generally usable increase, then XBO can sports some very hefty peak bandwidth figures of 272 GB/s against only 1.3 teraflops in the GPU.
So, what can this lead to?
Obviously without comparing to "PS4", we need to compare to some unified RAM setup of more reasonable BW to understand. Which like it or not is more or less a proxy for PS4's design, or we can call it "generic alternative GDDR5 console design X"
First thing that strikes me is 272 GB/s would be a LOT in the PC space for a 1.3 TF GPU.
Then even more when we look at the resolutions we deal at. Heck Killer Instinct is just 720P. On PC, 272 GB/s would seem to be overkill even for 1080P, but we also understand how PC is not the full answer here.
Could there be particular effects XBO would be strong at? Can we expect it to be very strong in particle effects? Fog/smoke?
Will the ESRAM being such a small pool "nerf" the positive effects of such large BW, or not so much?
So, what can this lead to?
Obviously without comparing to "PS4", we need to compare to some unified RAM setup of more reasonable BW to understand. Which like it or not is more or less a proxy for PS4's design, or we can call it "generic alternative GDDR5 console design X"
First thing that strikes me is 272 GB/s would be a LOT in the PC space for a 1.3 TF GPU.
Then even more when we look at the resolutions we deal at. Heck Killer Instinct is just 720P. On PC, 272 GB/s would seem to be overkill even for 1080P, but we also understand how PC is not the full answer here.
Could there be particular effects XBO would be strong at? Can we expect it to be very strong in particle effects? Fog/smoke?
Will the ESRAM being such a small pool "nerf" the positive effects of such large BW, or not so much?