XBox One, PS4, DRM, and You

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Ummm, what? When did I ever say that? Don't put words in my mouth, there's already a mountain of fud to wade thru without you adding more of it.




Perhaps but one has to wonder if they caved to early. The complaints remind me of riots, where 1% of the people rioting are actually pissed about what happened and the other 99% are just rioting because they want to create chaos and loot. In this case we'll never really know if the majority of Xbox players would have preferred it to remain the way it was, or if they even had any issue with it at all.




If it's that easy then why hasn't any other digital provider on the planet offered anything similar to what the Xb1 was formerly going to be offering? Not Sony, not Apple, not Google, not Amazon, not Valve, not EA, etc, no one. Microsoft was breaking new ground here, with "was" being the operative word.

I was quoting Laa-Yosh, not you. Jumping to conclusions much?
 
People keep saying "just make game online only" in response to "how are they going to use cloud now" questions...

To which I must say, the last "online required" (non-MMO) game I recall was called Sim City. We know the "outrage" that resulted...so I dont think "make game online only" is a viable response.

that doesn't mean the server will never go wrong even if the system required always online.
 
To the whole "DRM was killing XBO sales" thing...

http://www.neogaf.com/forum/showthread.php?t=596551
GameStop stores hit Xbox One launch cap; pre-orders ceased
By Colin Campbell on Jun 19, 2013 at 12:06p @ColinCampbellx

GameStop has ceased taking pre-orders for Xbox One. Employees from a number of retail locations around the country tell Polygon that the company reached its launch-day allocation last weekend. The company says it is still taking orders via its online site.

Retail managers say senior managers sent out a nationwide email to store managers a few days ago telling them to cease taking pre-orders. Many had already stopped taking launch-date orders, because they had run out of individual store-level allocations.

Polygon called stores around the country, all of which declined to take Xbox One pre-orders. They are still taking PlayStation 4 orders. Store managers say allocations for Sony's machine are considerably higher than Microsoft's.

One store manager in California said, "We were only given an allocation of 16 Xbox Ones but we have 60 PlayStation 4s and we're still taking orders." Another in Texas said, "There's no point trying any GameStops. We've stopped that SKU until we get notice."

Allocations are determined by Microsoft. A store manager in Ohio said, "All stores have been told to stop until we get some more units from Microsoft."

...

A spokesperson for GameStop told Polygon, "Due to high demand, GameStop is not taking additional store reservations for the Xbox One Day One Edition. However, reservations can still be made at www.gamestop.com ... In the meantime, the Xbox One wireless controller and top Xbox One games like: Ryse: Son of Rome, Forza Motorsport 5, and Kinect Sports Rivals are available for pre-order at all GameStop stores or online."

Sounds like they did not have too many to sell, right?
 
Several factors: too much complication to explain to consumers (disc vs digital rights etc) / resistance from retail cannibalization / resistance from publishers who posited an either-or scenario (full-digital-DRM or disc-based + our own always-online lock in)
There is no extra complication for the consumer. If someone wants to share/rent/resell a disk based game he already knows how to which is extremely simple. If he wants to do the equivalent with a digital purchase he will be informed about that in the same way that he would have been if everything was only digital or the ex DRM policy applied

As for retail cannibalization retail was already concerned with the XB1 DRM measures

As for publishers they still have an incentive as more and more people would buy digital reducing the money loss generated from rentals.
 
that doesn't mean the server will never go wrong even if the system required always online.

But presumably such a case would be transient and essentially irrelevant to baseline planning.

I think that's the real issue here, the baseline. Formerly (with 24 hr check in=basically online tethered) it could be cloud enabled (maybe), now, no?

Also 24 hs check would have negated any possible "rage" over "online required" titles...
 
Honestly, if you're unhappy with this change you have to blame Microsoft.

They should have anticipated all of the issues that would be brought up been prepared with complete and transparent answers for them explaining what they were doing, why they were doing it and how it benefited consumers enough to offset any sacrifices they would be making. And if it wasn't possible for them to formulate a winning argument on that last point then the plan was doomed from the start.

It's questionable whether a company that demonstrates the utter incompetence MS has shown in their handling of the messaging around their DRM policies is the right one to introduce a new paradigm anyway. Better to leave it to a company that at least has the appearance that they know what they're doing.
 
Honestly, if you're unhappy with this change you have to blame Microsoft.

They should have anticipated all of the issues that would be brought up been prepared with complete and transparent answers for them explaining what they were doing, why they were doing it and how it benefited consumers enough to offset any sacrifices they would be making. And if it wasn't possible for them to formulate a winning argument on that last point then the plan was doomed from the start.

It's questionable whether a company that demonstrates the utter incompetence MS has shown in their handling of the messaging around their DRM policies is the right one to introduce a new paradigm anyway. Better to leave it to a company that at least has the appearance that they know what they're doing.

Aka the "steam/Sony can do whatever they want to us and we like it" loophole?
 
That article is great.

His comments are great too.

Yeah, thanks a lot MS.

None of the DRM stuff bothered me in the slightest, I understood that was the price to pay for sharing my library with up to ten other people, being able to gift my digital purchases when I was through with them, handling all media as digital so it would allow immediate switching and multitasking.

So how many of those features are no longer available because a certain group of people who are your lowest valued customers - those without internet access to purchase additional services and content, and those who want to purchase used games, of which you don't get a cut, complained?

Seems to me like the benefits of the One, which went hand in hand with the disadvantages of the One, have now been eliminated.

Seems to me MS now has a $100 more expensive console, which is less capable and less forward looking and quite simply... less.
 
I can't believe people are somehow trying to blame Sony as opportunist.

Jack Tretton said as far back as May 2012 that anti-used games DRM was anti-consumers and his opinion was that Sony shouldn't do that. Everything Sony have said publicly afterwards hinted that they wouldn't have this kind of online DRM. It can't be seen as a "last minute" decision, or some kind or opportunist decision against MS at E3. What MS did, they did themselves and stubbornly, while the public was continuously reacting to it. There were arrogant answers from MS "Deal with it", "buy a 360 if you don't have internet". There's a whole list of public coments that show the direction each company was taking. MS was stubborn and dismissive of public backlash, and now they gave up. The exact reason they gave up is left as an exercise in speculation.
 
There is no extra complication for the consumer. If someone wants to share/rent/resell a disk based game he already knows how to which is extremely simple. If he wants to do the equivalent with a digital purchase he will be informed about that in the same way that he would have been if everything was only digital or the ex DRM policy applied

As for retail cannibalization retail was already concerned with the XB1 DRM measures

As for publishers they still have an incentive as more and more people would buy digital reducing the money loss generated from rentals.

If the current DRM system can be blown up to such hysteria by a bunch of people-i-shan't-bother-calling-names, I have little faith in Joe Sixpack wanting to be a part of a hybrid system.

As for used games, it was said that MS would give authorized retail outlets (big shots) a cut. No big hurt there.

You're not seeing this in the publisher's perspective- they'd just ask: why wouldn't you get the consumer to buy all those games themselves if they want it? (aka Steam as of now). No publisher would agree to these conditions of flexibility in digital unless physical was brought in as a concession.
 
YAY gamers won. I was worry some third partys were going to put DRM on PS4 games just because the xbone already had it.

GREATS NEWS! No way anyone going to go through with this!!!
 
If it's that easy then why hasn't any other digital provider on the planet offered anything similar to what the Xb1 was formerly going to be offering? Not Sony, not Apple, not Google, not Amazon, not Valve, not EA, etc, no one. Microsoft was breaking new ground here, with "was" being the operative word.
Buying digital content isn't unique. Having a choice of buying content physically or digitally isn't unique. Having different policies dictating the usage and disposal rights of that content for physical and digital content isn't unique.

Digital library sharing was new. Does it need to go away? For games bought on disc, sure. For digital purchases, no. Not if they remain subject to the exact same authentucation policies as originally intended. Are you telling me that it's complicated for the console to authenticate one type of content online and another by checking a valid disc is in the drive?

Ridiculous.
 
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No, I'm definitely not. Im proposing Microsoft offer all the digital library sharing benefits and no-disc-in-drive benefits for digital purchases which remain subject to the exact same policies (24hr/check in, etc) as before. If it was OK 2 hours ago, why is it not acceptable now? Then for games on disc they do what they are proposing now. No digital sharing and the disc needs to be in the drive. They aren't changing any requirements, only giving consumers options.

But they seemingly don't want too. Consumers have pissed them off and consumers will now suffer.

You don't understand. Publishers have reason to want to devalue physical media in favor of digital distribution. Thus allowing game sharing could have been a quid-pro-quo for implementing policies that mitigated the advantages disc-based media has over digital downloads. No disc-unfriendly policies, no game sharing.
 
I can't believe people are somehow trying to blame Sony as opportunist.
.

if you watch the giant bomb roundtable that included Adam Boyes (night of last day of E3), you can see and hear when he describes the change in plan as the #nodrm campaign trickled in and as Ms was getting the hate... he did not outright say, yea Sony caved but man the lines in which to read between are pretty clear, even though he made it seem like they really were not close, (company line) but certainly it was on the table
 
I wonder what line they will take now? Having backed down on the DRM issue, which would have been a none issue had they not so arrogantly tried to force upon gamers, they are left with a less powerful box, that is more expensive, and provides features for direct TV when the entire market and industry is moving to digital streaming. Which will be a feature that even the WiiU has.

Now they will be seen to be chasing Sony's tails as we head into the launch window. They would have been better off keeping some integrity and stayed with the plot. Just work harder on actually figuring out how to explain the whole thing properly.

But my guess is that they have had some real hard data back on pre-orders and that's hit them right in the money bags. Some store may have sold out of their set of launch day Xbones but I have heard that most allocations have only been, at max, 20 units, whilst the PS4 has been in the order of 60+ units and they have all gone too...

Whatever the result, this is entirely on MS and the Xbox team for promoting, handling, and responding to the entire issue with so much confusion and aggression.
 
You don't understand. Publishers have reason to want to devalue physical media in favor of digital distribution. Thus allowing game sharing could have been a quid-pro-quo for implementing policies that mitigated the advantages disc-based media has over digital downloads. No disc-unfriendly policies, no game sharing.

Oh no I do understand. If publishers want to devalue physicals disks, or what I rather prefer as pros and cons of physical vs digital content ownership, then library sharing is a hell of an incentive. But rather than use that incentive there is now nothing? How is that better than same digital sales and some saved/lost used game sales?

Sorry, as a logical argument, it doesn't stand up.
 
The real question is how much of their strategy relied on being always connected and now needs totally retooled. The decision seems like a simple one but could have very far reaching consequences for their overall vision.
 
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