Lisa joy,
We were comparing online gaming between platforms, exactly what do license fees have to do with this? Anyway, yes console games have a license fee, but console game manufacturers still sell far more console products then the majority of PC makers. I dd point out development wise it costs less to include xbox live then it does to include online support in most PC titles (if you want match making and the type of features it offers), but that was still related to comparing online gaming between platforms.
Also new PC games sell at a completely different (lower) price point compared to new console games. So even with license fees, a publisher is going to typically sell more, and make more off a console game since pirating isn't factorig in nearly as much as the PC world.
Regarldless your point is moot, as we were discussing the value of paying for xbox live compared to not paying for PC online games. For what you get with xbox live with it's ease of use, compatability through all live enabled games, stat tracking, competitions, and everything else, it's far better than not paying and getting what you have on the PC online gaming with all it's bugs, compatability issues, graphical glitches and other issues.
yes but there is no fee to sell or make a PC game, making an Xbox game does, and its much higher than what it costs to add Gamespy support.
We were comparing online gaming between platforms, exactly what do license fees have to do with this? Anyway, yes console games have a license fee, but console game manufacturers still sell far more console products then the majority of PC makers. I dd point out development wise it costs less to include xbox live then it does to include online support in most PC titles (if you want match making and the type of features it offers), but that was still related to comparing online gaming between platforms.
Also new PC games sell at a completely different (lower) price point compared to new console games. So even with license fees, a publisher is going to typically sell more, and make more off a console game since pirating isn't factorig in nearly as much as the PC world.
Regarldless your point is moot, as we were discussing the value of paying for xbox live compared to not paying for PC online games. For what you get with xbox live with it's ease of use, compatability through all live enabled games, stat tracking, competitions, and everything else, it's far better than not paying and getting what you have on the PC online gaming with all it's bugs, compatability issues, graphical glitches and other issues.