Very much disagree. Change in game design, technology and player base is irrelevant as is the time between mainline entries. The question is did the games meet the benchmark of quality set forth by the player base and critics. The answer is no. Every other studio faces this same issue and when graphed in the same way, some can show an upward trend. Just look at red dead redemption for example
Some considerations as to why it’s critical to keep the time factor in if you intend to do any trending or series analysis.
A) seasonality and large scale trending
I appreciate the step to chart these but by removing the time element you aren’t taking into account global factors that are occurring or trending that could and likely be trending elsewhere. For example with seasonality you haven’t checked if game scores naturally ebb and flow, and to do this you need to graph all games possible over a long period to see this, perhaps certain release dates are granted higher scores than others. Etc.
Secondly, need to see how reviewing has changed from well before 360 to todays generation, by removing the time component and not charting all titles scores we wouldn’t be able to see that in general game scores have been declining over time. I’m not making that claim, but we haven’t checked it and it’s worth checking. It’s a bit like saying I’m going to take 2 weather measurements many years apart at specific months in a city to prove climate change isn’t happening. There’s more to be checked before a conclusion should be made.
the way I would approach this without doing a time series graph is to leverage mean, median and mode and compare Xbox titles against the genre of games they should fall under, or just compare all of Xbox games against all of the rest and see where it lies. That would be a more representative metric of where their games lie in comparison to the rest, of course to remove seasonality we would compare just this generation of titles. If you want to work with seasonality a lot of work needs to be done.
I get what you're saying here and that could be true but it would still be lower on the graph when compared to the 360. If you drew a line of best fit throughout the 360 to the series generation, it would still be on the decline.
The problem with the line of best fit is that when you have so few points it doesn’t really say anything at all. The other issue is that games are bound to be locked at the upper ceiling of review scores, and typically no games score 0 so the line of best fit isnt really suited for trending in this case. Almost all franchise series are bound to be in decline. If you started at 95, you are not likely to continually score that amount or go higher, so you’re headed towards decline.
So there’s another way to do it, and that’s why median and mode matter here, you want to toss the extremities and see where the bulk of scores are landing. You will want to use the population method of taking large samples of data points combined and comparing it against the population.
So if the mode and median of Xbox titles is quite high, I wouldn’t say that they are on decline.
MAUs were invented because sales were so poor that Microsoft requested that they not be disclosed. MAUs means nothing and is an irrelevant metric. How is it even counted? Nobody knows. How do we even know that the data is correct and isn't tainted? Nobody knows. Have they changed their methodology of counting? Nobody knows. Furthermore, nobody was counting MAUs in the OG Xbox and 360 days so it cannot be used for anything. It's just a number that Microsoft spits out with no 3rd party source to verify it. It's garbage data.
maus are actually a very common metric used for any platform service. The more active users means the more likely they will stay subscribed. There are issues of course around it, like it doesn’t tell you how active they are, but generally when MAUs drop that is a signal they will stop engaging with the platform and leave it.
The MAUs are calculated by platform for Xbox, so console PC and mobile are all separated but the number they present to investors is the combined amount. To obtain a MAU someone needs to log into the service whether that is auto login or not, each unique user is only counted once per month regardless of how little or much they use of the service.
In the console space Sony is about 120M vs Xbox 60M. But when tying PC and mobile Xbox is 120M+.
Which is an important consideration for them if the company intends to migrate users away from console hardware.