Shapeshifter said:
Are there any documents that list what the xbox is cable of in terms of Direct X features? (I know its 8.1 using shader 1.1 with some 1.3, but some stupid fan boys are arguing how the xbox is cable of dx 9 via "programing"
and will be able to do half life 2 well
)
Sufice to say they are driving me up the wall while I try to explain to them how its not possible and I want to shove some common sense down their collective throats.... not that they will believe me.
I think that what those fanboys were referring to was how way back in the days the SEGA Genesis was not capable of doing the SNES "mode 7" effect and later SEGA, with their custom assembly level programing was able to do mode 7 with skilled programing software.
Again SEGA proved this again with Saturn since that console lacked the PSX's hardware lighting effect, Sega's AM2 team again used custom assembly level programing and produced games with lighting effects (Fighting Vipers, Fighter Megamix) and later other SEGA depts put out games with lighting effects like Sonic Team, Team Andromeda and others.
I believe that the fanboys were referring to "if" a highly skilled game developer were to program a game on XBox using assembly level type code, said developer could produce a game with custom effects that would exceed the known capabilities of XBox and look almost like first generation XBox2 games just like console history has shown.
However the way you can answer those fanboys is that it will never happen because using a low level assembly like custom code on XBox would take development times into too many years since the XBox is so much more complicated as an architecture in comparison to N64, PSX, PS2, DC and Saturn all of whom have had games programed in such a way.
In other words a game would take more than 3 or 4 years to develop keeping in mind the time it took Sony's Polyphony Digital to have Gran Tourismo 1 running on PSX, or the time it took Sonic Team to make Nights into Dreams and Burning Rangers and Team Andromeda's Panzer Dragoon Saga.
Plus there is no reason for any development team to do it because its just better to get to know the SDK in XBox2 as soon as possible to game games ready by launch date.