Xbox Business Update Podcast | Xbox Everywhere Direction Discussion

Yes, because you've presented no evidence for that, and I know teens who play on non-Switch consoles.

Here's another one: https://newzoo.com/resources/rankings/top-ps5-games

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Probably not that many 35+ year olds playing Minecraft and Roblox. Loads of teens play Fortnite, COD, GTA and FIFA. These probably top the charts because the younger players play fewer games more often, so all their game time is these games were the older gamers possibly spread their play over other titles.

There's an argument that younger players are limited in spending and game they'll play, making them not worth targeting (although in game currencies are very lucrative for platform holders) but I'm still seeing nothing to convince me that children and young adults aren't interested in gaming on consoles. The only number that hints at as such is the 'average age of a gamer is 35' but that's just an average and tells you nothing of distribution.
This whole post partially proves my point as all of these games are playable on the older systems.

Once again though, taken out of context somewhat. I don't believe teens are as interested in new consoles as they used to be. I really don't, but I also agree that I haven't proven that either.
 
The Series X/S is still available and will be for years to come. I can still buy it from several EU MS stores if I want, it will arrive in 3 days. And there will be XboxPC hybrids that can be used as consoles as well.
I am talking about the future, not the present. I am talking about next gen.

Did we just make up these 'Xbox PCs'? This has been a rumor for decades yet I have seen zero evidence that it's real.
 
'Xbox', playable across devices. It's a software platform offering a game library on PC and small-hardware (presumably another XB console or new PC family) and game streaming on anything.
I just don't think this is materially different from Sega post-Dreamcast. Xbox might sell 5% of what Steam sells on PC, and Xbox publishes all their games currently on Steam.

I guess streaming but that is not only not popular but expensive to run so I bet in the event that Xbox hardware dies out that will die out as well.
 
You aren’t reading what I’m saying. The Wii was the most popular console literally ever, non-gamers bought it it was so popular. I’m comparing it to the PS3, which it almost beat that generation.
I read what you wrote. You talked about Xbox almost winning a generation. They didn't. They came in 3rd. Just like they have every other generation. Almost second is still not first.

And Wii wasn't the most popular console ever. Not even in the top 5 if you include handhelds. Switch has sold almost 50% more units than Wii and even it hasn't outsold the king, PS2.
 
I read what you wrote. You talked about Xbox almost winning a generation. They didn't. They came in 3rd. Just like they have every other generation. Almost second is still not first.
If you think beating the PS3 until 2013 is the same tier of losing as their showing in the Xbone and Series X generations I don't know what to tell you. The future for Xbox was incredibly optimistic from 2005-2013. It hasn't been optimistic since.

And Wii wasn't the most popular console ever. Not even in the top 5 if you include handhelds. Switch has sold almost 50% more units than Wii and even it hasn't outsold the king, PS2.
I'm not sure why I thought it was the most popular ever. Regardless, it sold way more than both PS3 and Xbox 360. The contest people were paying attention to was PS3 vs Xbox 360, Wii didn't even have the same games as either of those systems.
 
If you think beating the PS3 until 2013 is the same tier of losing as their showing in the Xbone and Series X generations I don't know what to tell you.
I never said it was the same tier of losing. I don't even know that I've graded any of their losses in any way that wasn't determined by where they ended the generation. Which was, in third place. I think you are the one grading their loss by some other criteria. I'm simply pointing out that their place in the market every generation has always ended in third place.
 
I read what you wrote. You talked about Xbox almost winning a generation. They didn't. They came in 3rd. Just like they have every other generation. Almost second is still not first.

And Wii wasn't the most popular console ever. Not even in the top 5 if you include handhelds. Switch has sold almost 50% more units than Wii and even it hasn't outsold the king, PS2.
If we're being honest Xbox beat PS3 that gen, we need to take into account PS3 sales after the gen ended if we're to consider that PS3 outsold the Xbox 360. Credit to Sony for doing impressive work in the last half of the gen, but I give it to Xbox.
 
You guys are taking my comments out of context anyway. I specifically excluded the Switch, which makes up a huge amount of the 10-18 year old, I'm sure.

I was merely pointing out that MS and Sony are having a harder time getting the teens interested in their consoles. Does anyone here actually disagree with that?
I vehemntly disagree with this. Go to any highschool or primary school and ask the kids what gaming devices they want or have, its no different than when I was between those ages of 10-18. And to add I'm talking about schools in E.Africa, US, Dubai and UK as those are three parts I've recently interacted with my young cousins or siblings over there. The only difference now is that mobile gaming on handhelds takes up more time or spending time on tik tok takes up more time than when we were younger. But in those days we also went outside or spent more time on the home computer or something like that. Whats really surprising is how kids still play old PS2, Xbox, PS3 and Xbox 360 titles. Some play these games on their phones, others through gamepass, others buy old consoles from Gamestores.
 
I never said it was the same tier of losing. I don't even know that I've graded any of their losses in any way that wasn't determined by where they ended the generation. Which was, in third place. I think you are the one grading their loss by some other criteria. I'm simply pointing out that their place in the market every generation has always ended in third place.
There is a world of difference between 'tying for second' which was basically the situation vs PS3 and 'distant 3rd' which has been the situation ever since. My point is Xbox is on the decline and it wasn't always like this.
 
I just don't think this is materially different from Sega post-Dreamcast.
Sega didn't have a subscription service. Sega only published their own games rather than offer a library of games. It's the difference between Netflix and Warner Bros - Warner Bros made money from producing their own content, whereas Netflix made money from distributing everyone else's content. MS is not just a publisher producing and selling its own games.
 
There is a world of difference between 'tying for second' which was basically the situation vs PS3 and 'distant 3rd' which has been the situation ever since. My point is Xbox is on the decline and it wasn't always like this.
There is also a world of difference between "almost won" and "3rd place by a slim margin". But we can just agree to disagree on this point. They have been on a decline in console sales since their peak with 360, that's for sure. They've essentially had a single outlier of a generation when it comes to console sales growth or market share. So it was almost always like this. But that points back at the question of Xbox's future, and what Xbox is defined by. If it's just a console, they are in trouble.

Here we can see, that since 2017 at least, they've been increasing in revenue. I'm sure someone will chime in with caveats about acquisitions, but they didn't buy other companies to not make money from them. They are increasing in revenue. This latest holiday was the second highest in terms of profitability, despite a revenue decrease for that quarter. So an increase in revenue and an increase in profitability, despite an decrease in console install base. I think we can all see why they are pushing services like Gamepass, and publishing titles on every platform around - because it makes money.
 
I vehemntly disagree with this. Go to any highschool or primary school and ask the kids what gaming devices they want or have, its no different than when I was between those ages of 10-18. And to add I'm talking about schools in E.Africa, US, Dubai and UK as those are three parts I've recently interacted with my young cousins or siblings over there. The only difference now is that mobile gaming on handhelds takes up more time or spending time on tik tok takes up more time than when we were younger. But in those days we also went outside or spent more time on the home computer or something like that. Whats really surprising is how kids still play old PS2, Xbox, PS3 and Xbox 360 titles. Some play these games on their phones, others through gamepass, others buy old consoles from Gamestores.
I'm not seeing it in my circle, but both our anecdotal stories aren't really relevant.
 
Sega didn't have a subscription service. Sega only published their own games rather than offer a library of games. It's the difference between Netflix and Warner Bros - Warner Bros made money from producing their own content, whereas Netflix made money from distributing everyone else's content. MS is not just a publisher producing and selling its own games.
Right, but not many people exactly use the Xbox distribution service outside of people on Xbox consoles.
There is also a world of difference between "almost won" and "3rd place by a slim margin". But we can just agree to disagree on this point. They have been on a decline in console sales since their peak with 360, that's for sure. They've essentially had a single outlier of a generation when it comes to console sales growth or market share. So it was almost always like this. But that points back at the question of Xbox's future, and what Xbox is defined by. If it's just a console, they are in trouble.

Here we can see, that since 2017 at least, they've been increasing in revenue. I'm sure someone will chime in with caveats about acquisitions, but they didn't buy other companies to not make money from them. They are increasing in revenue. This latest holiday was the second highest in terms of profitability, despite a revenue decrease for that quarter. So an increase in revenue and an increase in profitability, despite a decrease in console install base. I think we can all see why they are pushing services like Gamepass, and publishing titles on every platform around - because it makes money.
Increasing revenue means nothing when Xbox is spending entire countries worth of GDP on buying studios. I’d hope revenue increases, they just bought Activison!

The question is can Xbox continue this trend without endless acquisition. They can’t just buy the entire industry.
 
Right, but not many people exactly use the Xbox distribution service outside of people on Xbox consoles.
But it's still fundamentally different. MS's plan is change that, to have mobile and TV users accessing XBox. Whether or not they succeed, they clearly are operating very differently to Sega, so your parallel doesn't make sense.
 
But it's still fundamentally different. MS's plan is change that, to have mobile and TV users accessing XBox. Whether or not they succeed, they clearly are operating very differently to Sega, so your parallel doesn't make sense.
I mean I think the most likely outcome is this cloud thing fails and it ends up being Sega but they also have a subscription service on PC hardly anyone uses.
 
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