Is there one?
There's the dashboard and the guide thing, that much I know, but can anyone shed some insight on how this is all structured?
Can a game throw the system software out of memory and assume full control?
Is there a firmware-supplied multithread scheduler running at all times, comparable to a Win32 system?
Is hardware access just hidden by APIs or is it genuinely disallowed for game processes, by whatever equivalence to protected mode the PPC cores may have?
There's the dashboard and the guide thing, that much I know, but can anyone shed some insight on how this is all structured?
Can a game throw the system software out of memory and assume full control?
Is there a firmware-supplied multithread scheduler running at all times, comparable to a Win32 system?
Is hardware access just hidden by APIs or is it genuinely disallowed for game processes, by whatever equivalence to protected mode the PPC cores may have?