I agree. While 30MB of eDram would be optimal for the given resolution, it was very unlikely. However, even the jump to 15MB would have been huge. No one has been able to clearly explain to me how to perform a single Z only pass @ 720p using 4xAA within the current 10MB constraint. 15MB allows for that and then subsequent passes need only 2 tiles. It also reduces pressure for multiple render targets, etc.
Hindsight being 20/20....
If 15MB of eDram was at all possible they should have gone for it. Plus beef up the texture caches and added support for fp16 blending. On the CPU, L2 cache should have been 1.5MB and run at full-speed. Then finally modified the DVD-ROM firmware to support VMD via a dashboard update.
Hindsight being 20/20....
If 15MB of eDram was at all possible they should have gone for it. Plus beef up the texture caches and added support for fp16 blending. On the CPU, L2 cache should have been 1.5MB and run at full-speed. Then finally modified the DVD-ROM firmware to support VMD via a dashboard update.