ecliptic said:I don't know why this is being discussed as if the article was fact when everyone knows its not.
I mean here's a German's response ont his.
Hi, thats me
Sorry for my bad english.
Greets Erzengel
ecliptic said:I don't know why this is being discussed as if the article was fact when everyone knows its not.
I mean here's a German's response ont his.
Besides the magazine being biased (making conclusions about hardware that is not on the market and no pricing details?) there is a pic in this thread indicates the poster is correct.Xenus said:I'm not going to dismiss an article because some body who seems by that post to be quite baised himself says the site is biased.
It is not a "feature". It may be something you could attempt to do with the hardware in general (I am not sure it is powerful enough), but it is not a "features" of Xenos. The "fan" is talking is confusing features with design models. I highly doubt we will see any "global illumination" -- at least in the sense of what offline renderers use.blakjedi said:Global illumination on Xenos?!?!
Acert93 said:I have no problem dismissing the site.
But ERP is knowledgable and very trustworthy--he is a developer working with the hardware. His comments are interesting, constructive, and quite instructive on the current state of affairs.
It will be interesting to see how this plays out at launch and, more importantly, in the next 6 months as devs actually get a handle on the hardware.
But how do you know he is a MS employee? If you do, cool, but I don't trust many on the net. I know MS employees myself--but none in the games divisionecliptic said:element is an MS employee who specifically stated 2x AA is required and he can select 1080i on his dashboard.
2x MSAA may be "relatively free" but 4x MSAA is a 1-5% hit in performance. Those are ATIs numbers.Erzengel said:They (the author) were the first which claimed that the Xbox360 can't handle FSAA for free and also links from me to Daves Article produced no attention to him. He said many times that the Xenos is an old middle class GPU and so on. Really worse journalism.
Acert93 said:It is not a "feature". It may be something you could attempt to do with the hardware in general (I am not sure it is powerful enough), but it is not a "features" of Xenos. The "fan" is talking is confusing features with design models. I highly doubt we will see any "global illumination" -- at least in the sense of what offline renderers use.
Xenus said:I'm not going to dismiss an article because some body who seems by that post to be quite baised himself says the site is biased.
Acert93 said:But how do you know he is a MS employee? If you do, cool, but I don't trust many on the net. I know MS employees myself--but none in the games divisionUnless he has had some credentials connecting himself with the Xbox projects I would be skeptical. But you could be right (what he is saying is inline with what MS has on their site and stated at E3).
DeanoC, ERP, Faf, Panajev, nAo, etc are known devs here on B3D. This has been verified and can be verified.
Lysander said:Yes, global ilumination is possible based on
hardocp
Some of the global illumination effects you might have seen in years past at SIGGRAPH have been put into motion on the Xbox 360 GPU in real time. For the most part, global illumination is necessary to render a real world picture quality 3D scene. The Xbox 360 also makes using curved surfaces possible in-game, meaning that it can calculate the polygons from the proper curved surface math in order to draw it on your screen “correctly.â€￾ Much in line with this is the ability to do high order surface deformation. Moreover, if you are familiar with high order surfaces, you are likely familiar with what gamers and hardware enthusiasts commonly refer to as “LODâ€￾ or Level of Detail. Mr. Feldstein shared with us that the Xbox 360 GPU has some “really novel LOD schemes.â€￾ Therefore, it appears as if the days of pentagonal shaped wheels on the cars in the distance in new Grand Theft Auto titles is a thing of the past.
Nothing personal Erzengel, we just get a lot of new guys here frequently talking out their arse.Erzengel said:@Acert93: Okay maybe 4xFSAA was the wrong thing i wrote, you are right
PS: pls don't think i am just a fan of something. I'm not a gamedeveloper but working for nearly 20 years as a system developer and I'm very interested in new technology. Thats all.![]()
It doesn't look like a coincidence as by using the resolution you can avoid tiling even with 2xAA as ERP suggests. And jaggies seen in 720p.Lysander said:I think this are all the same res pictures (in original); different websites just posted them in different format; same happened with ghost recon.
scatteh316 said:Is that FP16 mode that 360 use's any good compared to the other version???
Acert93 said:2x MSAA may be "relatively free" but 4x MSAA is a 1-5% hit in performance. Those are ATIs numbers.
chachi said:Xenos seems like a more complicated GPU to develop for than RSX, and it's certainly an architecture developers haven't had a chance to use before, so there's bound to be a learning curve as ERP suggested.
Erzengel said:I am not a fan. I just read this in many articles that the GPU can handle this. In which way i don't know, also i don't know whats the impact on the rest of the system. By the way, i think Bizarre Creations said that Project Gotham Racing 3 uses Global Illumination.
[maven] said:I think ERP hit the nail on the head, 2xAA is for free - except for the memory overhead in the EDRAM, which requires the developer to have gotten up to speed with the tiled rendering approach implemented by Xenos, and launch games may simply not have had that "luxury".