http://www.heise.de/newsticker/meldung/64507 has posted first impressions on the final Xbox 360 hardware which was (is?) being shown in London. It is in German so I'll pick out a few interesting points to translate.
They were shown a non-final version of Kameo from Rare and the combination with Windows XP Media Center Edition + iPod + PSP. A lot of detail-improvements compared to Xbox, but a lot of useful ports and options were left out as not to make Windows MCE obsolete.
- No digital interfaces to displays / TVs. No MPEG-4, VC-1 or H.264, only MPEG-1 and 2, but some may be added in a firmware upgrade (either online or via new games - users don't get a choice). This will also be used to fix security holes.
- Only via streaming from MCE can WMV-HD be played, but only non-DRM'd ones. DRM'd content will only be streamed in single definition (480p?). Computer with Windows XP can only stream music or photos.
- 2 front USB-ports, 1 in the back for MP3-player, PSP, USB memory sticks, digital camera, or external HDDs with music (MP3, WAV, WMA) and photos. Can be combined (e.g. slideshow from camera + music from MP3-player). Music can be played in games, but NO DATA can be copied onto the internal hard-disk. No movie-playback from external storage.
- Cooling via 3 fans (to the back of the case). RPM is dependant on CPU usage / temperature in the case. When playing DVDs, the fans spin slowly, in games faster. First impression is that the 360 is quieter than the Xbox, but even when idle it is louder than 1 sone and thus noticeable in quiet surroundings.
- Presentation was with the native resolution of the console, 1280x720, higher resolutions will simply be upscaled. The following resolutions can be set in the dashboard: 640x480, 848x480, 1024x768, 120x720, 1280x768, 1360x768. No 1920x1080 (1080i).
- Graphics:: Only seen Kameo. No anti-aliasing (this decision is left to developers if they rather want other effects (DoF / motion blur / etc.) than AA). For HDR, games can use up to 64bit color depth (FP16?). No 128bit support (too much bandwidth). Game looks good with graphics to be expected next year in the PC space. People were impressed but nobody's jaw had to be picked up from the floor.
- Controller, very similar to S-Controller. Wireless version (rechargeable battery included (this is different from what I've heard)) should be good for 30h, can continue playing while charging. Controller as well as remote (included in 400 Euro version) can tun the console on or off.
- The HDD can be used to save games (same as memory card). Games can use the HDD as cache to shorten loading times. Currently only 20GB version planned which cannot be user-replaced by a larger one.
- Xbox 1 Combatibility: Still no list of games, more popular ones first. Exactly the same look as on Xbox (i.e. no extra AA or similar). Game saves cannot be copied from Xbox to 360.
- Marketplace. Payment in points, can be bought with CC (or prepaid cards). Can buy additional levels, skins, game content, mini games (aka Xbox Arcade), all of which is saved on the HDD.
- Messaging: Own messaging service with text and voice messages. Can use USB keyboard; video messages are only possible with a Gold Xbox Live account; for which Microsoft will offer a USB-camera next year. Gold is also needed for playing online games.
Will keep track of past gaming achievements to make it easier to find friends / same level players.
- Will be here December 2nd. Up to christmas, 20 to 40 games will be published.
- (Their) Conclusions:
Improved upon Xbox, but no "killer features". Users of the Xbox 1 shouldn't throw it away, as there is no guarantee for compatible games and all their save-games would be lost. Home entertainment users can use the console as progressive DVD player, but not for HD or DivX (or need to buy Media Center PC).
The new games have more detailed gfx, but whether that is enough to convince Xbox fans to buy it is questionable. That is dependent on the available games, where fresh ideas are needed. For casual gamers 400 Euro is a lot of money, but the 300 + 35 Euro version is not justifiable for the 65 Euro price difference. This market segment will hardly buy Xbox Arcade games when the same can be head for free on the internet for the PC. Thus it will be difficult for Microsoft to position the Xbox 360 between the PS3 for High-End enthusiasts and the Nintendo Revolution for casual gamers to expand their market share.
Phew!
They were shown a non-final version of Kameo from Rare and the combination with Windows XP Media Center Edition + iPod + PSP. A lot of detail-improvements compared to Xbox, but a lot of useful ports and options were left out as not to make Windows MCE obsolete.
- No digital interfaces to displays / TVs. No MPEG-4, VC-1 or H.264, only MPEG-1 and 2, but some may be added in a firmware upgrade (either online or via new games - users don't get a choice). This will also be used to fix security holes.
- Only via streaming from MCE can WMV-HD be played, but only non-DRM'd ones. DRM'd content will only be streamed in single definition (480p?). Computer with Windows XP can only stream music or photos.
- 2 front USB-ports, 1 in the back for MP3-player, PSP, USB memory sticks, digital camera, or external HDDs with music (MP3, WAV, WMA) and photos. Can be combined (e.g. slideshow from camera + music from MP3-player). Music can be played in games, but NO DATA can be copied onto the internal hard-disk. No movie-playback from external storage.
- Cooling via 3 fans (to the back of the case). RPM is dependant on CPU usage / temperature in the case. When playing DVDs, the fans spin slowly, in games faster. First impression is that the 360 is quieter than the Xbox, but even when idle it is louder than 1 sone and thus noticeable in quiet surroundings.
- Presentation was with the native resolution of the console, 1280x720, higher resolutions will simply be upscaled. The following resolutions can be set in the dashboard: 640x480, 848x480, 1024x768, 120x720, 1280x768, 1360x768. No 1920x1080 (1080i).
- Graphics:: Only seen Kameo. No anti-aliasing (this decision is left to developers if they rather want other effects (DoF / motion blur / etc.) than AA). For HDR, games can use up to 64bit color depth (FP16?). No 128bit support (too much bandwidth). Game looks good with graphics to be expected next year in the PC space. People were impressed but nobody's jaw had to be picked up from the floor.
- Controller, very similar to S-Controller. Wireless version (rechargeable battery included (this is different from what I've heard)) should be good for 30h, can continue playing while charging. Controller as well as remote (included in 400 Euro version) can tun the console on or off.
- The HDD can be used to save games (same as memory card). Games can use the HDD as cache to shorten loading times. Currently only 20GB version planned which cannot be user-replaced by a larger one.
- Xbox 1 Combatibility: Still no list of games, more popular ones first. Exactly the same look as on Xbox (i.e. no extra AA or similar). Game saves cannot be copied from Xbox to 360.
- Marketplace. Payment in points, can be bought with CC (or prepaid cards). Can buy additional levels, skins, game content, mini games (aka Xbox Arcade), all of which is saved on the HDD.
- Messaging: Own messaging service with text and voice messages. Can use USB keyboard; video messages are only possible with a Gold Xbox Live account; for which Microsoft will offer a USB-camera next year. Gold is also needed for playing online games.
Will keep track of past gaming achievements to make it easier to find friends / same level players.
- Will be here December 2nd. Up to christmas, 20 to 40 games will be published.
- (Their) Conclusions:
Improved upon Xbox, but no "killer features". Users of the Xbox 1 shouldn't throw it away, as there is no guarantee for compatible games and all their save-games would be lost. Home entertainment users can use the console as progressive DVD player, but not for HD or DivX (or need to buy Media Center PC).
The new games have more detailed gfx, but whether that is enough to convince Xbox fans to buy it is questionable. That is dependent on the available games, where fresh ideas are needed. For casual gamers 400 Euro is a lot of money, but the 300 + 35 Euro version is not justifiable for the 65 Euro price difference. This market segment will hardly buy Xbox Arcade games when the same can be head for free on the internet for the PC. Thus it will be difficult for Microsoft to position the Xbox 360 between the PS3 for High-End enthusiasts and the Nintendo Revolution for casual gamers to expand their market share.
Phew!