The 360 has 10MB of eDRAM for the frame buffer with a raw bandwidth of 256GB/sec as you all know.
This is well over 10x the framebuffer bandwidth available to PS3 so were exactly is this huge advantage going? This isn't a thread to bitch about one console or the other as both are showing very similar results IMO but therein lies the problem. Given that most of their other GPU resources are fairly comparable, shouldn't we be seeing some amazing things on 360 by now that simply arn't possible on the PS3 due to the massive framebuffer advantage?
Why arn't we? Are there cavaets to the setup that we arn't aware of? Is 256MB simply overkill and not needed for the given processing power?
My understanding is that framebuffer bandwidth is one of the most important and influential elements of a GPU so I just don't get why we arn't seeing the difference between 360 and PS3.
This is well over 10x the framebuffer bandwidth available to PS3 so were exactly is this huge advantage going? This isn't a thread to bitch about one console or the other as both are showing very similar results IMO but therein lies the problem. Given that most of their other GPU resources are fairly comparable, shouldn't we be seeing some amazing things on 360 by now that simply arn't possible on the PS3 due to the massive framebuffer advantage?
Why arn't we? Are there cavaets to the setup that we arn't aware of? Is 256MB simply overkill and not needed for the given processing power?
My understanding is that framebuffer bandwidth is one of the most important and influential elements of a GPU so I just don't get why we arn't seeing the difference between 360 and PS3.