Xbox 360 Beta Kits in Action

romiced

Newcomer
http://1up.com/do/newsStory?cId=3142404

As it turns out, the Beta kits look able to achieve solid results, but it's doubtful they will provide the instant visual leap many players were hoping for. We tested both Full Auto and Condemned, and they featured roughly the same amount of visual detail as was in the E3 versions, but both games had problems keeping a smooth framerate. It's obvious this is due to the Beta kits only having been around for three weeks and not poor programming -- the Full Auto team expects their framerate to be back where it was at E3 time in just one week from now -- but it shows that the Beta kits are not the immediate miracle that some fans were hoping for. Developers will not be able to port over existing code and see it magically look better.
 
romiced said:
http://1up.com/do/newsStory?cId=3142404

As it turns out, the Beta kits look able to achieve solid results, but it's doubtful they will provide the instant visual leap many players were hoping for. We tested both Full Auto and Condemned, and they featured roughly the same amount of visual detail as was in the E3 versions, but both games had problems keeping a smooth framerate. It's obvious this is due to the Beta kits only having been around for three weeks and not poor programming -- the Full Auto team expects their framerate to be back where it was at E3 time in just one week from now -- but it shows that the Beta kits are not the immediate miracle that some fans were hoping for. Developers will not be able to port over existing code and see it magically look better.

you dont say!
 
whats the point of the article . Developers still have to program to take advantage of th enew features , the extra cpu threads , the sm3.0 features that the x800 cards didn't have and a ton of other stuff .

You don't automaticly get a visual increase
 
dukmahsik, your comment was not exactly useful, I hope you know that.

While I agree that the 1up article is clearly only stating the obvious.
I have to say that if you want, absolutely, comment on the issue then substanciate your reply, a little. At leat a complete sentence, you know. ;)
 
Vysez said:
dukmahsik, your comment was not exactly useful, I hope you know that.

While I agree that the 1up article is clearly only stating the obvious.
I have to say that if you want, absolutely, comment on the issue then substanciate your reply, a little. At leat a complete sentence, you know. ;)

I didn't know B3d forums required use of complete sentences but I will try from now on. ;)
 
Well I can say this. F the BS no more excuses at TGS. It's time to put up or shutup. Well actually its after the console comes out but you know what I mean.

At all times before the release they must show put up at TGS. I don't wan to hear complaints and "oh the Beta also sucks too". There better be some impressive stuff coming from them.
 
mckmas8808 said:
Well I can say this. F the BS no more excuses at TGS. It's time to put up or shutup.
MS chose to go down the software way for their Devkits. The problem is that it's really hard to push the envelope on a platform when the hardware is not complete.

MS goal is to get the games ready for the launch, not for E3, not for TGS, not for X05.
mckmas8808 said:
At all times before the release they must show put up at TGS. I don't wan to hear complaints and "oh the Beta also sucks too". There better be some impressive stuff coming from them.
MS is not developing every X360 games, you know.
 
gamespot disagrees:

RE: Full Auto
"It's also worth noting that the game was being shown on a beta version of the Xbox 360 hardware rather than one of the alpha development kits seen at E3, and we're pleased to report that the improvement in its performance was quite noticeable. With that said, there were still occasions when the frame rate couldn't keep up with all of the on-screen carnage, but Sega and Pseudo Interactive still have plenty of time to address that."

Isn't this just common sense MckMas? The Alpha kits had 1/2 the power of the GPU(according to ATI), do you really think the final system with a GPU twice as powerful won't look much much better? Seriously man...
 
MS is not developing every X360 games, you know.

Well I know that I'm just saying. When I said MS, I really meant any game coming on the platform. So I should have clarified that early. My bad.

Why's that? Do MS owe you, personally, anything?

MS chose to go down the software way for their Devkits. The problem is that it's really hard to push the envelope on a platform when the hardware is not complete.

MS goal is to get the games ready for the launch, not for E3, not for TGS, not for X05.

You're right that don't that's why I typed this.

mckmas8808 said:
Well actually its after the console comes out but you know what I mean.

I was saying just for hypes sakes. The launch is what really matters. But for hypes they should prepare BIG for TGS, because they now know Sony will. And its their own turf, my god. :oops:

Get your game strong MS because Sony is in their own country this time.
 
jvd said:
whats the point of the article . Developers still have to program to take advantage of th enew features , the extra cpu threads , the sm3.0 features that the x800 cards didn't have and a ton of other stuff .

You don't automaticly get a visual increase

Obviously the developers need to do several changes, but at least I was expecting a solid framerate increase at the very least (like when you upgrade your PC GPU).

I´ve always thought MS´s "30%" was a petty excuse, but so far it doesn´t seem like it´s true.
 
scooby_dooby said:
gamespot disagrees:

RE: Full Auto
"It's also worth noting that the game was being shown on a beta version of the Xbox 360 hardware rather than one of the alpha development kits seen at E3, and we're pleased to report that the improvement in its performance was quite noticeable. With that said, there were still occasions when the frame rate couldn't keep up with all of the on-screen carnage, but Sega and Pseudo Interactive still have plenty of time to address that."
tvrsa9ky.jpg

Alpha vs Beta ;)
 
Why ? the game isn't optimized. WE don't know whats in the beta kits . Whats the ram speed ? whats the cpu speed , whats the gpu speed ?

If the ram is only 500mhz there will be a huge diffrence with 700mhz ram . IF the cpu is only 2.8 ghz there will be a huge diffrence at 3.2 that is 400mh on 3 diffrent cores .
 
Well, I'd assume it depends on how the code was written. If they didn't treat the CPU in the alpha kits like an in order processor and write the code accordingly (Condemned is a PC game, isn't it?) I wouldn't be suprised if there wasn't a great deal of immediate performance gain.
 
If they haven't properly threaded things yet either, I wouldn't be surprised to see performance losses initially.
 
If you read that NDA tech doc that got PM'ed out a while back, it was pretty clear that the Beta was actually weaker in certain things, and they made specific reference to using advanced cache management and mutli-threading in order to get improved performance.

they had a bunch of features all in columns, comparing alpha to beta with with checkmarks for worse, better, same etc, the majority of things were either better or far better, but there were some that were worse.

damn i wished i'd saved that to my HD...
 
I think once Sony shows actual games running on the PS3, reality will start to better balance out the current perception, and 360 games will appear better as a result.
 
I don't think so. I think most 360 games look exactly like you would expect a game designed to run on dual G5s with an x800 to look like and they aren't going to suddenly look better in 3 months. I don't know why this is the case as developers have certainly had the real specs for a long time to target, but I expect first-gen PS3 games to be more representitive of the PS3's potential than first-gen 360 games.

If you look at the realtime PS3 stuff we've seen they've mostly all been running off just the PPE and GPU a combination most certainly outclassed by the 360 yet 360 developers haven't been able to show equally impressive work (with the exception of a few games).
 
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