XBOX 2 GRAPHICS DETAILS EMERGE
Warning: Rampant graphics jargon enclosed that we're struggling to get a handle on. But, basically, it sure will look purty...
13:16 According to internet reports the graphics technology that will power Xbox 2's visuals is finally being distributed to developers, giving them the tools to create official demos and finalise game production.
The graphics tech in question is ATI's R500, which will allow Xbox games to use Shader Model 3.0 technology. This means crisper, more detailed graphics with greater and more precise contrast between light and dark areas. Shader Model 3.0 is already in use on some PC games - Far Cry is a good example - and the next generation of PC graphics cards will all incorporate it.
Up to this point developers working on Xbox 2 projects have reportedly been using Nvidia GeForce 6800 (Xbox used Nvidia visual technology - Xbox 2 will use ATI) cards to get started on Shader Model 3.0 routines. Now they have the right piece of kit work will presumably gather pace with the first delicious Xbox 2 fruits possibly on display at January's Consumer Electronics Show in Chicago where Bill Gates is giving the keynote speech.
The report on technology website The Inquirer also reports that the switch in graphics technology is causing problems with Xbox 2's backwards compatibility with the original console. Sources quoted by The Inquirer are suggesting that Nvidia aren't being particularly helpful with the problem.
Nonetheless, the news is exciting for fans eagerly awaiting Xbox 2's unveiling, especially since Halo 2 seems to have pushed the current Xbox's visuals to the limit. If Xbox 2 is indeed at the CES on January 5 we'll bring you all the details here.
source CVG
Warning: Rampant graphics jargon enclosed that we're struggling to get a handle on. But, basically, it sure will look purty...
13:16 According to internet reports the graphics technology that will power Xbox 2's visuals is finally being distributed to developers, giving them the tools to create official demos and finalise game production.
The graphics tech in question is ATI's R500, which will allow Xbox games to use Shader Model 3.0 technology. This means crisper, more detailed graphics with greater and more precise contrast between light and dark areas. Shader Model 3.0 is already in use on some PC games - Far Cry is a good example - and the next generation of PC graphics cards will all incorporate it.
Up to this point developers working on Xbox 2 projects have reportedly been using Nvidia GeForce 6800 (Xbox used Nvidia visual technology - Xbox 2 will use ATI) cards to get started on Shader Model 3.0 routines. Now they have the right piece of kit work will presumably gather pace with the first delicious Xbox 2 fruits possibly on display at January's Consumer Electronics Show in Chicago where Bill Gates is giving the keynote speech.
The report on technology website The Inquirer also reports that the switch in graphics technology is causing problems with Xbox 2's backwards compatibility with the original console. Sources quoted by The Inquirer are suggesting that Nvidia aren't being particularly helpful with the problem.
Nonetheless, the news is exciting for fans eagerly awaiting Xbox 2's unveiling, especially since Halo 2 seems to have pushed the current Xbox's visuals to the limit. If Xbox 2 is indeed at the CES on January 5 we'll bring you all the details here.
source CVG