I see but I fear that any percentage we come out with would be quite subjective.
For instance Borderlands 2 for me is 99% shooting, 1% rpg elements.
Yup any game which gives you freedom of approach - RPGs, Metal Gear, Metro, Far Cry - you'll never get consensus. The best you can probably do is a bunch of tick boxes, first person, third person, shooting, stealth, driving etc and let the eclectic mix stand as elements comprising the game.
Having it precise is the tricky bit.Well, if you look at it that way, that's just a precision difference I think so no real disagreement there.
The challenge primarily is to get the data in there as precise and meaningful as possible so that the system can answer the right questions.
You're right, it's not objective, but my choice of three bands means they should be large enough that, subjectively, they still work. Whereas without, as a binary toggle, we lose a lot of necessary definition. A game with a 5 minute span of platforming and the rest all FPS would appear the equivalent of a game that's 50/50 shooting and platforming.IMO it would be best to simply mention whether a game has a certain mechanic/feature/element but not quantify it.
In the end there is really nothing objective in saying that X game has "heavy/moderate/low looting/stealth/action/platforming/etc...".
If you're going to have sliders, you don't need a tick-box. Just set the search to >0 (the flag is equivalent to any non-zero rank of the feature).This said I see you point Shifty so maybe "we", or rather Arwin, could decide to have single tick boxes as well as "intensity sliders" for those that feel/want to use them.
This way and it will be up to the users to decide how and what to say about each game.
Server Error in '/' Application.
The view '_AccessDenied' or its master was not found or no view engine supports the searched locations. The following locations were searched:
...