WTH IGN?! They posted the spec analysis from Major Nelson!!

Except for GOW and KZ (which got the most press if only because people were debating realtime) nothing else really wowed me either. I was actually hoping for a lot more PSP news. I can't believe so much energy has been devoted to discussions about a GPU.

Companies can say whatever they want, but at the risk of their own credibility and reputation. I don't think anyone will ever take Major Nelson seriously ever again, and hopefully it won't reverberate thru MS. Regardless of what the xbox 1.5 was in reference to, the comment probably pissed off a lot of loyal xbox owners, and they will probably never purchase a sony product without considerable incentive. If Sony has outright lied about KZ realtime, then nobody will ever believe them the next time they are in the same position.
 
cthellis42 said:
Nelson's took not a sly "hope you don't look further" presentation, but quite illogical combinations of numbers, spun some others through assumption and conjecture, spiced up his commentary with lovely phrases like "claimed advantage," sometimes making declarative comparisons through assumption and incomplete information... And considering this was a "world class technology team" "uniquely qualified" to cut through the smoke and mirrors and compare the 360 to the PS3, you'd think they could do a better job of it. ;)

90% of Major Nelson's stuff is junk. That is why I started the thread ;)

But, sadly, he is the first person to really bring out a few relevant pieces of info I have not seen any of the gaming sites/journalists do.

I do not like how MS did this at all--utter trash, CRAPTOPIA. But if it makes the game sites and such take certain aspects more seriously (like you cannot directly compare bandwidths because they systems are different, or that you cannot just look at FLOPs and declair a winner) then it serves it purpose.

I do not like PR, you have seen enough of my posts to know that ;) I really liked how Nintendo presented GCN real world, all feature, performance. And the GCN did just that!

But we all know it did not look good for the GCN. Sony and MS are total kings of hype and they are going to play that card. As a techie I just want the dirt to appreciate what each has. So to that end I am disgusted with the traditional bashing.

Heck, if Nintendo had said, "Screw MS and Sony. We are not about the numbers. They bashed the GCN, but we have some of the best looking game this gen. It is not about the hardware, but about the software content creation. Game designers working with developers and artists making their visions come true. Now here is our kick @$$ new game controller that will make those visions come true. EAT THAT SONY AND MS!"

If Nintendo would have done that I would have spit on both the PS3 and Xbox 360 ;) At least next years E3 will be about games. We can begin to judge Halo 3 against GTA 4 and begin to see how AAA devs will be at utilizing the FINAL HARDWARE.
 
I don't "defend" it either, I just expect that same level of "single stat comparison" to come out of every tech presentation. (Highlight your best comparitive characteristics and hope people don't investigate further...) It gets done the instant anyone releases any white paper on their machine anyway, so it's all the same level of white noise for anyone who actually CARES and more importantly KNOWS something about system comparison.

If you come out trumpeting professional, world-class analysis and just look like a boner, however...

It's never about "who does what, first," IMHO. Even if one competitor hasn't made X shady comparison to Y company first, they probably did so to Z company earlier, carry a tactic that works from a different market, etc. Overall, I think it should always be about overall context and scale. We've seen a WHOLE lot of ATi/nVidia wrangling on this board with "they did it first!" or "they did it more!" taglines, while I think magnitude is a more compelling factor.

"Marketing speech" is bullshit that's easily ignorable, expecially in our advertising-based culture at this point. I much more dislike it when it's in the guise of "thorough analysis" or "investigative reporting" or similar tricks.

Should we call that "Gannon-izing" now? ;) Maybe not the best comparison, but the easist phrase to remember! Hehe...
 
I really think its time for Nintendo to split off from the MS/Sony war. I was really disappointed by GCN this gen .. but LOZ:WW was my favorite game. If Sony and MS are going to sell consoles at 300.00 ++ and games at 60.00, and go for the home media angle, and Nintendo goes for the 150.00 console and concentrate on the games, then I will always have a Nintendo and either a MS or Sony console in my home. They may never wear the console crown again, but as long as Nintendo remains profitable, and off something unique, I don't think they will ever go away, and that's fine by me.
 
They're all liers. When is everyone around here going to take their blindfolds off? Sony took shots at X360 hardware and MS took shots at PS3 hardware. Nintendo acts like they invented gaming. It's all lies. Relax and wait for the real working games to come out and see for yourself that these machines are all going to basically be the same.

IMO, the difference between PS3 and X360 graphics will not only be smaller than the difference between PS2 and Xbox graphics, but smaller than the difference between Xbox and GCN graphics. ie. almost no difference when coded by a competent team of developers.
 
Guys i just wanted to say something Regarding Cell, LOL, have you guys seen the chart that Sony used to Compare the Xbox 360 CPU with CEll?

Well at 1st i looked at it and said "Wow that many flops, that thing must be fast" but then.....i looked at the other two processors being compared.

The EEmotion Engine has 6 GFlops and a ubber fast Pentium at 3.2 has 8 GFlops......

The reality stroke me like a lightning, this doesnt mean crap......because i'm a wrong or a Pentium 3.2 just Smokes the EE :?:
 
Actually, in terms of flops, I believe the EE figures are just about right... it really is a powerful chip (assuming you can use all that power).
 
therealskywolf said:
because i'm a wrong or a Pentium 3.2 just Smokes the EE :?:

I was reading your reply and expected a whole different last sentence, but to anwser your question I ask you a question: How long after the PS2 was the release of the 3.2GHz Pentium 4?

Fredi
 
therealskywolf said:
The EEmotion Engine has 6 GFlops and a ubber fast Pentium at 3.2 has 8 GFlops......

The reality stroke me like a lightning, this doesnt mean crap......because i'm a wrong or a Pentium 3.2 just Smokes the EE :?:
This mainly just emphasizes what Acert and I have been bandying back and forth... You simply cannot compare two chips on one metric. Its relevance to your needs may grow or shrink depending on how much you NEED that one metric, but the overall demands of computing and gaming for far beyond what one number can show.
 
therealskywolf said:
The reality stroke me like a lightning, this doesnt mean crap......because i'm a wrong or a Pentium 3.2 just Smokes the EE :?:

o_O (=> Not at you, just in general). There is more to a processor than just FP! Unless of course the only software it runs is FP intense apps.

This is where the designs are different. Sony has designed an awesome chip that has a GPU like "streaming" design. It is FP heavy and if developers design their code around this principle they will ROCK.

MS designed their console around where the "balance" is more toward general processing than the CELL. It has flexible VMX units that have a good amount of FLOPs themselves, but they decided to go with a design that emphasizes general processing more than FP.

So far physics and vertex data is more FP friendly. General game logic and most AI developed to date in games is general processing friendly.

Sony 1st parties will exploit and emphasize the FP power. They will write their AI to be SPE friendly and try to minimize the limitations of the smallish 128K SPE cache. They will rock HARD on physics and vertex stuff.

MS 1st parties will as the patents indicate use some of the FP power to offload some of the GPU vertex work. Instead of designing their AI to be FP/VMX friendly they will design it run on the PPC cores. With 115GFLOPs the xCPU has a lot more physics pushing power than our current PCs.

They are just different designs. Wait until we see final games, especially 2nd and 3rd generation games, before we start drawing hard and fast conclusions about which is better overall for *games*. We can say, at this point, the CELL is a lot better at FP and the xCPU is a lot better at general processing. But the code, on each side, will be designed with those considerations taken into account and they will adjust accordingly.

/rant
 
cthellis42 said:
This mainly just emphasizes what Acert and I have been bandying back and forth... You simply cannot compare two chips on one metric. Its relevance to your needs may grow or shrink depending on how much you NEED that one metric, but the overall demands of computing and gaming for far beyond what one number can show.

A kindred spirit! Thank you! ;)

Btw, not downplaying either design. I find them both amazing... and until I know how MS plans to design the Xbox 3 I have to give my nod to Sony on a lasting platform. CELL's biggest advantage due to design is scalability. A 4-way 4th gen CELL (4:32 PPE:SPE) or more at 6GHz+ is scalable power and emphasizes continuaty and tools. I like that. I am curious how MS will respond.
 
Here is the difference in PR as I see it.
Sony spread their lies as the main thrust of their PR in the most public way possible. All gaming eyes and ears are focused on E3 and the console conferences specifically. Sony chose the biggest 'press' moment of the entire gaming year to engage in their usual bait-and-switch hype tactics.
Major Nelson is a fansite/blog for the Xbox fanboy community. It's not directed at the gaming press or the gaming community at large. The information there was meant to 'rally the troops' after Sony's deception had worked to dampen their spirits. It was posted after the main E3 show was over and it was not advertised to the gaming media as Microsoft's official response.
Sony has no moral high ground upon which to stand on this matter.
 
Acert93 said:
CELL's biggest advantage due to design is scalability. A 4-way 4th gen CELL (4:32 PPE:SPE) or more at 6GHz+ is scalable power and emphasizes continuaty and tools. I like that. I am curious how MS will respond.

I think it has to do much more than 4:32 considering the leap from PS2 to PS3 I don't know if that's doable though.
 
Ok, repeat after me... Sony's numbers, while advantageous to them obviously, were not outright lies! The 360 claimed a 1 TFLOP performance (which is too high), Sony countered with a 2 TFLOP performance figure (which is also too high) but since Sony's system is theoretically higher in floating point power, they are not lying. Saying things like "The SPE's in the CELL are worthless" is a lie. Assuming specs on hardware not yet released to make yours sound superior is blatantly misleading.
 
Acert93 said:
CELL's biggest advantage due to design is scalability. A 4-way 4th gen CELL (4:32 PPE:SPE) or more at 6GHz+ is scalable power and emphasizes continuaty and tools. I like that. I am curious how MS will respond.

I love the idea, but I think one of the bigger problems that are going to hit us some time in a few years will be the process limit of silicon - that is, if there is one. I know 65nm is already a reality and 45nm is around the corner (in 2-3 years) after that - but what's after that? The smaller the process, the more challenging it gets. I wonder if for PS4 (2012?), we'll already have advanced beyond a point where the boundaries of silicon are already reached and new and different process technologies will be used?
 
Dr Evil said:
Acert93 said:
CELL's biggest advantage due to design is scalability. A 4-way 4th gen CELL (4:32 PPE:SPE) or more at 6GHz+ is scalable power and emphasizes continuaty and tools. I like that. I am curious how MS will respond.

I think it has to do much more than 4:32 considering the leap from PS2 to PS3 I don't know if that's doable though.

That is why I added the "or more" and "6GHz+". We really do not know what the next 5-6 years will hold for chips because we are beginning to hit the physical limitations. Even if we look at high end developments, CELL itself shows that for yield, heat, and power consumption issues you can only push so hard on the wall (e.g. CELL can do a full 1:8 configuration AND run almost 5GHz, but for yields and other facts they went with the safe 3.2GHz 1:7). The future is all about manufacturing process.

65nm is coming mainstream in 2006, give or take. I assume, considering the trends the industry follows (or have been set by market leaders like Intel and IBM) that we will see 45nm in 2008, give or take.

From there who knows. They are approaching the physical limits of silicone as Phil mentioned. Lets say in 2011 they do get to 32nm, Sony holds out until 2012 for the PS4 (that is a big assumption consider MS will do a 6year cycle also) so they can hit 32nm.

Throw in the fact the transition from 300mm^2 wafers to 400mm^2 wafers, and there is some hope of a larger CELL than 4:32. But some other reasons to stop and consider the issues:

1. We have no clue how things will react when we hit 45nm and 32nm. There could be so much leakage that it is hard to work with.

2. Yields. The smaller you get, yet keeping a large chip, results in less and less yields. There are ways to help alleviate some of this (CELL disabling a SPE and R500 having redundant caches and ALUs are examples), but the problem is a very real one.

3. Ok, so Sony gets a 8:64 CELL on PS4 on a 32nm process. Now what? That would be a HUGE chip--and with almost nowhere to go in size. It may get another process shrink, but you are talking about a HUGE chip. Basically the machine would be expensive, longer.

4. CELL redisigns. I am guessing future CELL variants will have beefier PPC cores, SPEs with more cache, and so forth.

With quantum computer, Diamond based chips (instead of silicone), and other competing technologies they wont stand still forever. BUT, from what I have seen they are looking at the 2015-2020 range for such a switch over. Basically whenever they hit the wall on the mult-Billion dollar investment they all currently have they will begin to test other paths.

A lot of unknowns at this point. CELL is a good idea of doing things smarter, not just harder. But it requires a rethinking of how we program applications. I think it will be great for the PS4, although we *are* hitting the place where art and budget are more important than just raw power (at least in my opinion). By then it may be more of an issue of who is providing the best tools to expand our concept of "game developer". Allowing young bright kids with ideas and rampant imaginations to work with high end tools to make the games they dream of is something I want to see. Kind of like PC mods, but more so. Fighter Maker was a good example, UE tools past and definately present/future are another.

So having a powerful platform married with even more powerful creative tools is really important. And that is where I think Sony has really got an ace in the hole. CELL will give a really nice transistion to PS4 for developers with hardware ideas they are familiar with and tools they are pros at using. The power is just the icing on the cake! (Btw, not that MS is shabby in tools...)
 
I really think that the name calling and what not started for real in the press confrence from sony

"And twice the speed of the xbox 360 processer " 11 mins with graph

12 mins they show a graph of bandwidth 25.6 for the ps3/xdr and then 22.4 for the x360.


So really its sony that started comparing things . They even compared the super computer top 5 and then talk about their studios using a 10 tflop server farm and the ps3 can do 2 tflops which is exactly twice what ms said .

Sony started it and if ms did release this article (which i haven't heard proof of yet ) then ms did take it to far . But what else are they going to do let sony use greatly enhanced specs while ms uses mildly enhanced specs
 
jvd said:
if ms did release this article (which i haven't heard proof of yet )
IGN posted the news story + article, saying it was sent them from MS in an email. The bitching does go way back and is expected to a degree, but it shouldn't be escalating to this level of FUD.
 
I'm with you JVD.

I watched the Sony PC days ago and I was chagrined at the way that they obviously worked-in the publically available data on XB360 for the comparatives.

It's quite clear that "Sony started this" and anyone who disagrees obviously has a short memory with regard to the PC.

Oh and the M$ "speculation" contains very little speculation. The bandwidth comparisons made by M$ are valid in my view (the Leak pays an awful lot of attention to bandwidths), because if you think about the bandwidths you'll see that they're all carefully balanced against each other.

The M$ riposte paints a picture of XB360 being designed for games programs, with Cell being designed for digital signal processing (i.e. media streaming, encode/decode etc).

Frankly, I believe M$ on this.

Jawed
 
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