360 vs the PS3
A couple of clarifications (from my own perspective).
1. The transistor counts for both GPUs are fairly considered. The number Major Nelson gave out does not include the EDRAM, it only includes logic.
2. If you think the memory bandwidth comparison is unfair, you're missing his point. The point the article clearly makes to me is that the PS3 is severely limited in bandwidth with respect to framebuffer transfers. At 1920x1080 resolution the PS3 will require literally all of the bandwidth available simply for the frame buffer, without considering the depth buffer, or multisampling. The point of the paper is to say that the 360 has dedicated 256 GB/sec so that it can transfer a huge frame buffer, depth buffer, with any other buffers (HDR, etc), with 4x multisampling. If you think this is not a considerable difference, or an unfair comparison, you do not understand memory architectures.
A couple of clarifications (from my own perspective).
1. The transistor counts for both GPUs are fairly considered. The number Major Nelson gave out does not include the EDRAM, it only includes logic.
2. If you think the memory bandwidth comparison is unfair, you're missing his point. The point the article clearly makes to me is that the PS3 is severely limited in bandwidth with respect to framebuffer transfers. At 1920x1080 resolution the PS3 will require literally all of the bandwidth available simply for the frame buffer, without considering the depth buffer, or multisampling. The point of the paper is to say that the 360 has dedicated 256 GB/sec so that it can transfer a huge frame buffer, depth buffer, with any other buffers (HDR, etc), with 4x multisampling. If you think this is not a considerable difference, or an unfair comparison, you do not understand memory architectures.