Probably this was fixed on RSX but NVIDIA tell developers to use a couple of 32bit buffers (via MRT) when rendering to a 64 buffer on NV40.DemoCoder said:whereas the RSX probably will be stuck around half that unless it can render separately to XDR and GDDR (e.g. Z-buffer in GDDR, FB in XDR)
Well maybe on RSX one can render RG channels into XDR and BA channels into GDDR3.
And what about rendering into SPE sram? or CPU L2?