Wreckless 2 Pictures

http://screenshots.teamxbox.com/gallery/1090/Wreckless-2/p1/

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How many children does Bunkasha have to sacrifice to the gods to get that out of the Xbox?

BTW, Wreckless 2 has a free roam mode and other new stuff. So it might be a decent game along with looking spectacular.
 
must...imagine...severe...jaggies...

Kumagai was very enthusiastic about the HDR (High Dynamic Range) that will be put to good use for scene specific lighting effects. For example, HDR will illuminate the screen in a daylight-white fade-in when cars exit a dark tunnel.

er....did bloom translate to HDR or something?
 
er....did bloom translate to HDR or something?

Some where along the way it did, and I would sort of say it is HDR, it does produce the same resaults just in a diffrent fashion and quality.
 
The resolution and anti aliasing in those pictures (at least the lower one) is much much much much much much much much much much much
very much much much much much much much much much much very
much very much much much much much much much much very much
much much very much much much much much much very much much
much much much very much much much much very much much much
much much much much very much much very much much much much
much much much much much very very much much much much much
much much much much much very very much much much much much
much much much much very much much very much much much much
much much much very much much much much very much much much
much much very much much much much much much very much much
much very much much much much much much much much very much
very much much much much much much much much much much very
much higher than it'll be in the actual game
 
AA is the usual for what you would expect of prerelease images, nothing like the final game.

For thoes who can't be bothered I will post up some of my favorites, in fact it will be a whole 2.

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Now THAT is AMAZING. STill wont make me buy an X-block though. Gates has enough money. And I shudder if he gains the foothold, he will be another EA on steroids. STill, that shit looks incredible , lol.
Peace
 
graphics of wreckless 1 is very best on arcarde racer. i know many fans of Burnout arcarde graphics, but play wrekless in full glory and i garantess your jaws to drop 2fold.
crazy amount of effects and filtering. wreckless 2 seem to end Xbox life in style. here hoping wreckless 2 run 60fps. of course it will be sweet if the gameply have more depths too

and the smooth transition of light levels sound like HDR to me right developers?

rabidrabbit said:
The resolution and anti aliasing in those pictures (at least the lower one) is much much much much much much much much much much much
very much much much much much much much much much much very
much very much much much much much much much much very much
much much very much much much much much much very much much
much much much very much much much much very much much much
much much much much very much much very much much much much
much much much much much very very much much much much much
much much much much much very very much much much much much
much much much much very much much very much much much much
much much much very much much much much very much much much
much much very much much much much much much very much much
much very much much much much much much much much very much
very much much much much much much much much much much very
much higher than it'll be in the actual game

:rolleyes: i hope u remember to type that in every other new game topics with images.
 
You really believe you'll see much of the detail in this picture in final game?
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You really believe that wrecked red car in the earlier pic will really look that high res in the final game? It's not just the models that will suffer from the actual lower res, but lighting and particle effects too.

And yes, I've tried to say the same whenever people praise a forthcoming games graphics based on prerelease concept superhighres prerendered screenshots, regardless on what console thay are from.
 
Now THAT is AMAZING. STill wont make me buy an X-block though. Gates has enough money. And I shudder if he gains the foothold, he will be another EA on steroids. STill, that shit looks incredible , lol.
Peace

And Sony is just a small independent company that only cares about furry woodland creatures. Don't even get me started on the business practices Nintendo pulled when they ruled the market back in the 80's. Game makers werent even allowed to develop on competing systems, ony NES. They had to be sued before 3rd party accessories were allowed.

The first wreckless looked great but wasn't fun and was incredibly hard. Hope this one is more gameplay and less graphics. But those screens are impressive. Looks like they improved the cinematic playback quite a bit from the first. That second shot would impress me if it was a ps3/n5/x2 screeny.
 
The second shot (and the other shot from around there) strongly resembles the RTHDRIBL demo in material properties, reflections and the blooming effect. I can't wait to see this in realtime. Wreckless was one of the first games I got for my Xbox, and it's still one of the prettiest on the console today. Wreckless 2 will likely be the most realistic looking console game of this generation.
 
I owned the first one for a week. Sort of regret taking it back. See it sometimes used and want to buy it again but I just cant bring myself to do it.
The game definitily had style.
 
It looks good, really good, but I worry about banding in the more advanced effects. It wouldn't surprise me that much if some of that magically appears in the final game, particulary if it has to run in 16-bit for memory and/or technical reasons.

Also am curious about framerate. The original game was slow and juddering and probably very unoptimized. This game however bumps the detail level considerably, particulary where transparent overdraw is concerned. That's generally not known to be very beneficial for framerate...
 
Guden Oden said:
It looks good, really good, but I worry about banding in the more advanced effects. It wouldn't surprise me that much if some of that magically appears in the final game, particulary if it has to run in 16-bit for memory and/or technical reasons.

Also am curious about framerate. The original game was slow and juddering and probably very unoptimized. This game however bumps the detail level considerably, particulary where transparent overdraw is concerned. That's generally not known to be very beneficial for framerate...

The point of HDR rendering is that we won't have to worry about colour depth loss in the intermediate steps of rendering, so I don't think you have to worry about banding, whether the final frame buffer is 16-bit or 24-bit.

Also, it bears repeating that the graphics programmer on Wreckless (and, presumably, Wreckless 2) wrote the book on HDR and various other frame buffer effects.
 
phat said:
The point of HDR rendering is that we won't have to worry about colour depth loss in the intermediate steps of rendering
Uh, it is? :LOL: And how do you propose to magically accomplish that with fixed-point, low-precision hardware from the very earliest part of the century? :LOL:

Also, it bears repeating that the graphics programmer on Wreckless (and, presumably, Wreckless 2) wrote the book on HDR and various other frame buffer effects.
He DID? When?! What's the name of that book?:LOL:
(Do note: no matter how many books he's written, he can't get around basic fundamental technical limitations. In the eternal words of Montgomery Scott, "Y'cannae break the laws o' physics, Captain!")
 
Iron Tiger said:
The second shot (and the other shot from around there) strongly resembles the RTHDRIBL demo in material properties, reflections and the blooming effect. .

U know what, it is the EXACT same guy RTHDRIBL and Wreckless. ;)

http://www.daionet.gr.jp/~masa/column/index.html

Here is what he say about Xbox/DX8/DX9 HDR, seem like even today DX9 HDR is a lot faking.
Notes on DX8 Implementation

Accurate calculation is not feasible
How to make it believable by faking
Based on appearance rather than theory

Notes on DX9 Implementation

High-precision buffers
Consumes a lot of memory
No blending capability
Will be recommended in the near future…
Low-precision buffers
Pixel shaders are expensive
Consider fake techniques like DX8
High performance
Low memory consumption
Very effective

HDR in Games

Should be appealing rather than accurate
Accuracy is not important for players
Accuracy does not necessarily mean attractiveness
Even an inaccurate scene can be appealing
Cost and performance
The key is to understand the effects of HDR
Devise a fake technique that is fast enough and produces believable results
Accurate HDR rendering is still hard in games
Use HDR only for effects that give a large impact
Use sprites if you want to generate glare only for the sun, which is much faster and gives high quality results
 
wow, graphics lovers should download his slides, looks cool with all those calculations and pictures

no wonder they managed to extract such jaw dropped graphics on xbox
this guy and his team seem hot. i think MS shoould buy them fast.

preview of W2 btw, look at W1&2 now, cant wait to see their next gen game!!
http://previews.teamxbox.com/xbox/937/Wreckless-2/p1
 
The resolution and anti aliasing in those pictures (at least the lower one) is much much much much much much much much much much much

Yeah... There wasn’t too much ailising in #1 and at least I know ill be getting a product that looks 5x better then it would on the PS2 with 'jaggies' so sharp it could cut glass and so much geometry being thrown around it would turn the GC strait.

You really believe you'll see much of the detail in this picture in final game?

At least... Take a good look at Wreckless #1.

It's so sweet knowing this coming gen will consider these graphics insulting.

These aren't even the best points of Wreckless #1.

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