Edge: After the challenges of the worldwide hardware launch, and the worry about stock shortages, do you still intend to continue that pattern for future 360 games, peripherals and services?
Allard: Absolutely. It’s the right thing to do for gamers and it’s the right thing to do for the industry. Publishers and developers are investing too much money and too much effort for them not to be able to target this worldwide market and get the most out of the energy they put in. And gamers deserve the respect of worldwide launches. It’s what gamers want – no one likes to be treated as a second-class citizen. And while we couldn’t do the exact same day in all the territories, we’re doing pretty darn good. And we’ll catch some flack in terms of allocations and stock shortages, but sometimes doing the right thing means doing the hard thing. And I’d rather get some negative PR around the fact that we’re sold out in some regions and maybe we should have waited, than having gamers call me up saying: “What they heck are you guys thinking, shipping this a year later? Why are you disrespecting me?†And having publishers call up and say: “I just sunk $15 million into this product and you’re telling me I can’t sell it into 16 countries in Europe?†Those are the calls I don’t want to take. We’ll get a little bit of heat but it was the right decision.