With all the talk about the PS3(and some about Xbox2)......

That looks more like Phantom specs :D

I think MS will want to make sure that XB2 is as close to PS3 specs wise and they won't shy away from spending big money if necessary.
 
NEC codeveloped Flipper which isn't just a GPU. It also contains the sound block, north bridge, and embedded 1T-SRAM. NEC probably helped with the the layout.
 
Deepak:

> I think NEC only produced Flipper, development was done by ArtX.

Development wasn't entirely done by ArtX but nevermind that. My point is merely that "co-development" can mean any number of things and even if NEC is involved that won't rule out ATI, or another company for that matter, supplying the chip core.

> Actually he is talking about future consoles....thats why IBM->Cell->PS3.

I realize that. I also realize that he's just trolling which is why I didn't want to provide a serious answer. I was just pointing out that his logic is off. IBM announced it's Cell partnership before the NGC had even launched. If there is a conflic of interest now (which there isn't. IBM is a huge corporation) there would've have been one as well back then.
 
Fox5:
G5 is entirely developed by IBM, it is not related to the previous G-processors, which were done by Motorola. Actually, G5 is an offshoot of the Power4 core and scales quite a bit higher compared to Moto's CPUs. The reason I see it as a likely candidate is that it has all the ingredients that would make it a great console CPU; really fast FSB, Altivec instructions (best SIMD implementation so far), high performance, and PowerPC compatible as well, hence possibility of backwards compatibility though I doubt Nintendo will actually do that (traditionally they haven't bothered with it). Continuing with PowerPC will mean familiarity for devs and easy porting of code from Gamecube, something Nintendo benefitted from when they moved from NES to SNES.

Deepak:
Why would NEC get royalties from Nintendo? If they did layout-related stuff on Flipper, they would have been paid a lump sum. They're also paid for each chip they fab, but that's a different story. :)

PC-E:
I remember when that watercooling module was announced, however, also remember it's sized for notebook CPUs, not 100+ watt desktop monsters. It might not be able to handle the load, it might also be outrageously expensive for a consumer device. Besides, watercooling merely displaces the heat, it doesn't get rid of it. We still need a radiator of some kind, and a fan to cool it. A heatsink and a fan will do just as good a job as long as we don't go for full-blown evaporation cooling (think nuclear powerplant here, rofl), and be far cheaper. I don't expect watercooling of any kind. Heatpipes, sure. Sony used them in the first iteration of PS2 after all.

DMGA:
You're off your rockers as usual if you think Nintendo is out of the console race. You're also off your rockers if you think conflicts of interest will keep Nintendo from partnering up with either ATI or IBM (one of which they've already announced a technology partnership with, and both of which they're ALREADY doing business with)... Really, I should just reply with one big, giant :rolleyes: to anything you write, it would save me time and be just as informative as well.


*G*
 
PC-E:
I remember when that watercooling module was announced, however, also remember it's sized for notebook CPUs, not 100+ watt desktop monsters. It might not be able to handle the load, it might also be outrageously expensive for a consumer device. Besides, watercooling merely displaces the heat, it doesn't get rid of it. We still need a radiator of some kind, and a fan to cool it. A heatsink and a fan will do just as good a job as long as we don't go for full-blown evaporation cooling (think nuclear powerplant here, rofl), and be far cheaper. I don't expect watercooling of any kind. Heatpipes, sure. Sony used them in the first iteration of PS2 after all.

True..true...we'll just have to wait and see I guess. FWIW Hitachi has a laptop sold in Japan right now that uses a different water cooling approach. Anyway NEC says its unit can be used for servers and desktops too so... ;)

http://www.pcworld.com/news/article/0,aid,86363,00.asp

Inside the prototype notebook PC, a stainless steel tube of between 1 yard and 1.6 yards in length and seven-one hundredths of an inch in diameter is placed over the chips. Through the tube, 1.7 ounces to 2 ounces of a water-based solution runs at a speed of .3 ounces per minute and absorbs the heat. In doing so, the temperature of the solution can reach 140 degrees Fahrenheit, according to Nanako Uchiyama, a spokesperson for Hitachi.

The hot water solution is then sent to the display part of the notebook where the heat is released. By repeating this cycle, the system cools down the chips, Uchiyama says. A water tank is placed at back of the display panel and a pump resides in the main body of the machine, she says.

Although the water-cooling system is more efficient and less noisy, the bottlenecks to commercialization have been that the water-based solution tends to degrade and evaporate during operation. The company improved the quality of the water solution for the prototype and also improved the quality of the stainless tube to prevent corrosion.

The system has been used for the company's supercomputers before, Uchiyama says, but the improvement in the quality of the water-based cooling system was necessary before it could be applied to notebook PCs because, unlike supercomputers, customers demand that they should be maintenance free, she says.

Compared to conventional air-cooled notebook PCs, the price and the size of the water-cooled notebook PC will remain about the same. Power consumption will also be approximately equal, Uchiyama says. However, the water cooling system should have a life cycle that is 1.7 times longer than an air-cooled system, she says.

Hitachi hopes to commercialize the product sometime between July and September 2002 for corporate users in Japan and plans to adopt the system for other products such as servers and Plasma Display Panels, which also generate large quantities of heat and require a lot of cooling, Uchiyama says.

The company also expects its water-cooling system to be a de facto standard throughout the industry and is currently in talks with several component manufacturers for licensing, Uchiyama says.

It doesn't seem like a fan is needed at all. 8)

20020717_flora270w.jpg
 
"This means Nintendo cannot not turn to ATI(Xbox2) "

I hate to break it to you deadmeat, but Nintendo already has a deal signed with ATI which is alot more than can be said for MS.
 
I think nintnedo cna be in a great situation . They being the under dogs can release a system that outperforms the other two and really take everyone by storm with realyl strong first party tittles and mabye some really good 3rd party titles
 
As i said before, nintendo needs more aggressiv-monsive with 3rd party relations! Look at where Sony/MS is heading with their complex all in one set top box. A cheap games only Nintendo Next, might be more appealing to both consumers and developers. :oops:
 
My guess is that if an Intel CPU is inside the next Xbox raw clockspeed will be moderate. It will probably be a dual core Tejas able to handle up to a maximum of 8 threads on the fly. Low latency memory will be a very important requirement because of Intels Hyper-Threading technology. So I speculate the CPU will be connect to a pool of RLDRAM II from Micron.
 
Tejas is not a dual-core chip. In fact, Intel won't have dual-core anything in the 2005 timeframe except maybe some future version of itanic to my knowledge, I'm not sure when they've scheduled to introduce dual core P4s since they seem to be betting heavily on hype-threading instead.

It's not as if you just order these things up from a menu you know... They have to actually be designed first. ;)

Dual core CPU would be far too big in die size and transistors to be used in a consumer device like a console, and it's not as if it would actually be needed either. Expect around 50% larger than single-chip tejas, assuming same 1MB L2 which might be inadequate if it's supposed to handle 8 threads simultaneously. With the huge 128-byte L2 cache lines the P4 uses you might have cache thrashing galore going on there...


*G*
 
Grall said:
Tejas is not a dual-core chip. In fact, Intel won't have dual-core anything in the 2005 timeframe except maybe some future version of itanic to my knowledge, I'm not sure when they've scheduled to introduce dual core P4s since they seem to be betting heavily on hype-threading instead.

It's not as if you just order these things up from a menu you know... They have to actually be designed first. ;)

Dual core CPU would be far too big in die size and transistors to be used in a consumer device like a console, and it's not as if it would actually be needed either. Expect around 50% larger than single-chip tejas, assuming same 1MB L2 which might be inadequate if it's supposed to handle 8 threads simultaneously. With the huge 128-byte L2 cache lines the P4 uses you might have cache thrashing galore going on there...


*G*

I don't think the cpu is important in the xbox 2 . A 3ghz athlon 64 , p4 , celeron , or even athlon (if they can get it that high) would b e more than enough. Its the gpu that they need to worry about .
 
Re: ...

DeadmeatGA said:
Companies almost certainly sign exclusivity clauses when they cooperate on certain project.

This means Nintendo cannot not turn to ATI(Xbox2) and IBM(PSX3) for whatever they are cooking, simply because MS and SCEI will not allow them to.

Nintendo may have no choice but to quit now.

Eh....didn't both PSX and Nintendo both use chips from SGI, and from the same line of SGI chips?

BTW, with how cheap small harddrives are, I doubt microsoft would completely drop a harddrive in the next system.

Geez, 2005 really doesn't seem that far away, I hope the new consoles don't turn out to be just slightly better versions of the graphics we have now/soon.(on PC, like slightly better than Doom 3..which kind of looks like claymation) Then again, I haven't been impressed by a console's graphics since the n64 but I have had fun with the games.(yeah, Wave Race and Super Smash Bros! oh yeah, and pikmin)
 
Re: ...

Fox5 said:
DeadmeatGA said:
Companies almost certainly sign exclusivity clauses when they cooperate on certain project.

This means Nintendo cannot not turn to ATI(Xbox2) and IBM(PSX3) for whatever they are cooking, simply because MS and SCEI will not allow them to.

Nintendo may have no choice but to quit now.

Eh....didn't both PSX and Nintendo both use chips from SGI, and from the same line of SGI chips?

BTW, with how cheap small harddrives are, I doubt microsoft would completely drop a harddrive in the next system.

Geez, 2005 really doesn't seem that far away, I hope the new consoles don't turn out to be just slightly better versions of the graphics we have now/soon.(on PC, like slightly better than Doom 3..which kind of looks like claymation) Then again, I haven't been impressed by a console's graphics since the n64 but I have had fun with the games.(yeah, Wave Race and Super Smash Bros! oh yeah, and pikmin)


well, i think you can rest assured that next generation graphics will be a lot more than "only slightly better" what we have now. dont raise your expectations TOO high, but a good deal of improvement will be seen.
u will NEVER see a game that looks like DOOM3 on the next generation of consoles simply for the fact that i expect them to push so many polygons that the octagonal heads syndrome in DOOM3 will completely disappear.
oh, and if u've never seen anything to tickle your fancy on this generation of consoles, then i dont know what will.... seeing SH3 in progressive scan made me play the thing for like 10 hours straight this weekend (finished it twice)... gonna make a thread about this actually, it really deserves...
 
well, real-time graphics IS reaching a point of diminishing returns....if you have one console that can do 1 billion PPS, and another that can do 2 billion PPS, the 2x difference in speed translates to very little visual difference (I know it's a stupid example, but you get my point)
 
I'm quiet certain that everyone will be using 65nm, and the all the major next-gen consoles will launch in 2006. I believe this since using a totally new fab process for a low end product like a console will be too difficult (rumor has it that the prescott is going to product something around 100W in heat disapation at launch, and if intel, who probably have the best fabs in the world, have trouble with a new fab process, then I'm not expecting much better from Toshiba/Sony or anyone else). Everyone will probably be using 65nm since PS3 is using it, and Nintendo and MS wants to be competitive in performance.

Also, anyone else think that the XB-"2" will use an Athlon 64 other than jvd? I do since the A64 is a lot cooler than the Prescott and MS has show an unusual amount of interest in x86-64. As for the limited fab capacity of AMD, they can simply license the chip to MS and MS can fab it elsewhere.
 
Back
Top