[/quote]cybamerc said:Yes, a graphics chip - not a CPU. NEC co-developed Flipper as well.
DeadmeatGA:
This means Nintendo cannot not turn to ATI(Xbox2)
http://www.ati.com/companyinfo/press/2003/4611.html
and IBM(PSX3)
Don't you mean IBM(Dolphin)?
Deepak said:So NEC also receives royalties from NinT??
PC-E:
I remember when that watercooling module was announced, however, also remember it's sized for notebook CPUs, not 100+ watt desktop monsters. It might not be able to handle the load, it might also be outrageously expensive for a consumer device. Besides, watercooling merely displaces the heat, it doesn't get rid of it. We still need a radiator of some kind, and a fan to cool it. A heatsink and a fan will do just as good a job as long as we don't go for full-blown evaporation cooling (think nuclear powerplant here, rofl), and be far cheaper. I don't expect watercooling of any kind. Heatpipes, sure. Sony used them in the first iteration of PS2 after all.
Inside the prototype notebook PC, a stainless steel tube of between 1 yard and 1.6 yards in length and seven-one hundredths of an inch in diameter is placed over the chips. Through the tube, 1.7 ounces to 2 ounces of a water-based solution runs at a speed of .3 ounces per minute and absorbs the heat. In doing so, the temperature of the solution can reach 140 degrees Fahrenheit, according to Nanako Uchiyama, a spokesperson for Hitachi.
The hot water solution is then sent to the display part of the notebook where the heat is released. By repeating this cycle, the system cools down the chips, Uchiyama says. A water tank is placed at back of the display panel and a pump resides in the main body of the machine, she says.
Although the water-cooling system is more efficient and less noisy, the bottlenecks to commercialization have been that the water-based solution tends to degrade and evaporate during operation. The company improved the quality of the water solution for the prototype and also improved the quality of the stainless tube to prevent corrosion.
The system has been used for the company's supercomputers before, Uchiyama says, but the improvement in the quality of the water-based cooling system was necessary before it could be applied to notebook PCs because, unlike supercomputers, customers demand that they should be maintenance free, she says.
Compared to conventional air-cooled notebook PCs, the price and the size of the water-cooled notebook PC will remain about the same. Power consumption will also be approximately equal, Uchiyama says. However, the water cooling system should have a life cycle that is 1.7 times longer than an air-cooled system, she says.
Hitachi hopes to commercialize the product sometime between July and September 2002 for corporate users in Japan and plans to adopt the system for other products such as servers and Plasma Display Panels, which also generate large quantities of heat and require a lot of cooling, Uchiyama says.
The company also expects its water-cooling system to be a de facto standard throughout the industry and is currently in talks with several component manufacturers for licensing, Uchiyama says.
Grall said:Tejas is not a dual-core chip. In fact, Intel won't have dual-core anything in the 2005 timeframe except maybe some future version of itanic to my knowledge, I'm not sure when they've scheduled to introduce dual core P4s since they seem to be betting heavily on hype-threading instead.
It's not as if you just order these things up from a menu you know... They have to actually be designed first.
Dual core CPU would be far too big in die size and transistors to be used in a consumer device like a console, and it's not as if it would actually be needed either. Expect around 50% larger than single-chip tejas, assuming same 1MB L2 which might be inadequate if it's supposed to handle 8 threads simultaneously. With the huge 128-byte L2 cache lines the P4 uses you might have cache thrashing galore going on there...
*G*
DeadmeatGA said:Companies almost certainly sign exclusivity clauses when they cooperate on certain project.
This means Nintendo cannot not turn to ATI(Xbox2) and IBM(PSX3) for whatever they are cooking, simply because MS and SCEI will not allow them to.
Nintendo may have no choice but to quit now.
Fox5 said:DeadmeatGA said:Companies almost certainly sign exclusivity clauses when they cooperate on certain project.
This means Nintendo cannot not turn to ATI(Xbox2) and IBM(PSX3) for whatever they are cooking, simply because MS and SCEI will not allow them to.
Nintendo may have no choice but to quit now.
Eh....didn't both PSX and Nintendo both use chips from SGI, and from the same line of SGI chips?
BTW, with how cheap small harddrives are, I doubt microsoft would completely drop a harddrive in the next system.
Geez, 2005 really doesn't seem that far away, I hope the new consoles don't turn out to be just slightly better versions of the graphics we have now/soon.(on PC, like slightly better than Doom 3..which kind of looks like claymation) Then again, I haven't been impressed by a console's graphics since the n64 but I have had fun with the games.(yeah, Wave Race and Super Smash Bros! oh yeah, and pikmin)