Will we got ogl per pixel lighting and fog in consumer cards

Discussion in 'Architecture and Products' started by bloodbob, Nov 1, 2003.

  1. KimB

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    When we have macros for producing shaders that do many common effects, why bother to use the standard OpenGL paths for such things? I'd say it's better to make sure older software is consistent, since it's already easy to apply such effects through shaders.
     
  2. Simon F

    Simon F Tea maker
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    Fog was per-pixel on PCX1/2 and, IIRC, also on the Voodoo chips.
     
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