Will we got ogl per pixel lighting and fog in consumer cards

When we have macros for producing shaders that do many common effects, why bother to use the standard OpenGL paths for such things? I'd say it's better to make sure older software is consistent, since it's already easy to apply such effects through shaders.
 
bloodbob said:
Maybe fog is per pixel now I just remeber it being per vertex on my old TNT2
Fog was per-pixel on PCX1/2 and, IIRC, also on the Voodoo chips.
 
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