I am grappling with
1) how much of the R300 and NV30 are geared towards DX 8 vs DX 9 optimisations
2) whether DX 9 will give us 80% greater realism in games and 20% more performance - or the other way around.
3) This is prehaps a too simple question but would the equivalent game written with both a DX 8 and a DX 9 interface run faster under DX 9 because more of the power of the R300 / NV30 can be accessed?
4) If say 3d Mark 2001 SE was written entirely as a selective DX 8 or DX 9 test bed would you expect way different results on the DX 8 vs DX 9 version running on either NV30 or R300?
Apologises if these are too open questions. I realise there is big difference between DX 8 and shader based 3D gaming algorithms that DX 9 allows. I guess I understand you can do more complicated things in simpler ways under DX 9 then under DX 8?
1) how much of the R300 and NV30 are geared towards DX 8 vs DX 9 optimisations
2) whether DX 9 will give us 80% greater realism in games and 20% more performance - or the other way around.
3) This is prehaps a too simple question but would the equivalent game written with both a DX 8 and a DX 9 interface run faster under DX 9 because more of the power of the R300 / NV30 can be accessed?
4) If say 3d Mark 2001 SE was written entirely as a selective DX 8 or DX 9 test bed would you expect way different results on the DX 8 vs DX 9 version running on either NV30 or R300?
Apologises if these are too open questions. I realise there is big difference between DX 8 and shader based 3D gaming algorithms that DX 9 allows. I guess I understand you can do more complicated things in simpler ways under DX 9 then under DX 8?