Mintmaster
Veteran
What?! Rather than using the API that 99% of the PC games market will support, you want FutureMark to instead wait for an undetermined amount of time to make a games benchmark on an API that isn't even ratified yet?For DX10.1 perhaps... but notice the thread title says "Shader Model 4.1" too. So I was suggesting to the 3dsmark team if would be possible to wait a few and use OpenGL Mount Evans (3.1) and other more portable libraries instead of Microsoft's exclusive/propietary technology in order to port 3dmark to WinXP, linux and mac. ...
Not to mention hundreds more for the hardware to run it (unless you're willing to use some hack). With MS you'll usually buy one or two OSes per PC. With Apple you'll buy many, and need to buy their hardware to boot. That's why Apple can charge so much less for their OS.Sure, you can pay Apple $100/year to have the latest OS, or you can pay Microsoft $125 once and get significant free updates and service packs for years. Sure the pricing model may be different where you live, but OSX is trivially more expensive than Vista here.