Nick, pls if you can tell us more about
DX10.1 and 3dmark 2008 we will be very pleased.
Basically I wanna know:
We live in the World that not many people want to share information, simply forget about Nick[FM].
Nick, pls if you can tell us more about
DX10.1 and 3dmark 2008 we will be very pleased.
Basically I wanna know:
Just another misinformation article from The Inq...
I bought Ultimate for 189€ in Germany, where does it cost 300€?Thats true. But well, I can buy the only-and-all-features-included Leopard OS by just 100$ ( which i think is a decent price for an OS... not 300€ llike Vista is selling here ). Well, Solaris or Ubuntu only accepts $$$ for the support but not the software itself. And well... GNU or Open source foundation only want you to participate.
Well, with the current OpenGL 2.1(or 3.0) status, I could agree.
The question is if 3dm2008 gonna be Vista and DX10 only. Or DX10.1 only ( so we need to thrash our GF8800s). Perhaps with Mount Evans(3.1) they could do nice next-gen effects without having to require Vista and could open some portability possibilities...
Thats OEM or upgrade price. Retail cost more. The OEM license is more restrictive. For some people is more than enough, but for my case not(because I need to change motherboard, CPU and graphics card a lot to develop and test... and Vista requires you a new license each time you change the hardware severely).I bought Ultimate for 189€ in Germany, where does it cost 300€?
Well, i'm not sure if NVIDIA is going to name as GeForce 9 the "D8" series, but I don't think the GF8800GTS/GTX/GT could support cube map arrays, improved precision or all the new MRT and AA things... We'll see but I have no hope.It's not sure whether we will have to "trash" the GF8800, there were rumors that a driver update might give us DX10.1 - until it is out, nobody can say that for sure.
Well, if they could port it to other OS without having to touch much code will be good. But only if the cost is amortized by the number of users, which requires a very cautious software and development tools selection. Unfortunally, OpenGL2.1 core does not expose the latest GPU features, although some are available using extensions... and OpenGL3.0 won't solve this because is just a new coding "model" and cleanage... so they should wait for Mount Evans(3.1?) version to use the latest Shader Model 4... but perhaps they couldn't wait so long.What's the point behind porting 3D Mark to let's say Linux? ... Plus, given the state of Linux drivers for 3D cards at the moment, I believe you'd be seriously disappointed with the 3D Slowmark Linux edition score compared to the score you'd get on Windows on the same machine.
Wanted to send you a PM ... well, not in Germany, there are no restrictions with the OEM. You can sell it as you like, with or without a computer ... only difference is the supportThats OEM or upgrade price. Retail cost more. The OEM license is more restrictive.
I really like the ID's software model... notice how OpenGL, OpenAL, GTK(for the editor) and other portable libraries are used... notice how exclusive OS-only propietary technologies are avoided if possible.
They are just extremely late. If you are a company, and you choose you target platform, OpenGL is basically not interesting right now and you won't risk to choose it today cause you don't know what it will look like. That's the main problem. With DX10, you have the hard- and software today to start developing, and, most important, there are already people out there who have experience with DX10. You have the docs and you can be fairly sure that in 1-2 years, it'll be still there as it is. With OpenGL, I wouldn't even bet that Khronos will be supporting it in 2 years if it doesn't get adopted really well.What makes me angry is how people associates SM4 to DX10 and Vista... Shader Model 4 is only linked to hardware. DX10 means SM4 but that's only partially true today because Khronos and the IHVs are working very hard to allow the users to use SM4 with OGL making it crossplatform and multivendor ( and opening the SM4 features to WinXP too ).
About MacOSX they use a special multithreaded OpenGL implementation which, in theory, renders faster... but sorry, I don't have links with results atm... neither know Leopard's performance, I have access to Tiger only by the moment.
You have *got* to be kidding me... have you tried to use *anything* on 98/ME??!Btw, have you tryed to install VS2005 on Windows98/ME?
Sure, you can pay Apple $100/year to have the latest OS, or you can pay Microsoft $125 once and get significant free updates and service packs for years. Sure the pricing model may be different where you live, but OSX is trivially more expensive than Vista here.But well, I can buy the only-and-all-features-included Leopard OS by just 100$
Haha. Well obviously any Open Source Linux or Mac software written in 2005 is guaranteed to work with the respective OS's from 7 years earlier. Microsoft is so lame they deal in backwards compatability but Linus and Steve were working on forwards compatability. After all, you can just grab the code and recompile everythingYou have *got* to be kidding me... have you tried to use *anything* on 98/ME??!santyhammer said:Btw, have you tryed to install VS2005 on Windows98/ME?
Indeed there is, and it's very healthy as well! In fact, I really quite like that. Any company, give it whatever name you want, needs competition to stay healthy - there are sound reasons why a lot of governments don't allow (or heavily regulate) monopolies. I've been offered several jobs with Google but I won't touch them with a barge pole simple due to their unchallenged market position.santyhammer said:There is a non-Windows business world out there!
We have lots of clients from modest countries using Windows 98/ME/2000. Perhaps where you live people is rich to buy OSs each years but, there, the people cannot buy a new OS each year... so to keep compatibility and to allow to program for old OSs is very important for us. Unfortunally, because Microsoft stopped support for these OSs, is very hard to get apps to develop apps for them.Haha. Well obviously any Open Source Linux or Mac software written in 2005 is guaranteed to work with the respective OS's from 7 years earlier.
Correct me if i'm wrong but you are a Microsoft MVP and work/worked for Microsoft. It is natural that if you ask a Microsoft person won't answer "Use linux. Use OpenGL. Use Apache. Google, Sun? I love those companies. Vista? I could tell you some terror histories about it". No, of course not, you aren't going to tell that.As an aside, I suppose if MS is too expensive in the EU and everyone is leaving their platform that'd explain why I spent this morning discussing potential new roles for value-add solutions to MoD investment in a complete MS platform? Apparently someone saw some Solaris boxes in the office a while back...
For DX10.1 perhaps... but notice the thread title says "Shader Model 4.1" too. So I was suggesting to the 3dsmark team if would be possible to wait a few and use OpenGL Mount Evans (3.1) and other more portable libraries instead of Microsoft's exclusive/propietary technology in order to port 3dmark to WinXP, linux and mac. ... So, not as irrelevant as you think... With an OGL Mount Evans-based-3dmark you could be able to compare the graphics driver's quality and speed in other OSs and also to run 3dmark 2008 with WinXP ( which would be very nice ).FINE job of completely derailing the discussion
Flamewar aside, this is so irrelevant to DX10(.1) and 3DMark
Are you joking? If you can afford to buy usable DX10 hardware (and all of the supporting hardware!) you can easily afford to buy an OS that's newer than Windows 98/ME!! Even in Europe you can easily afford Vista for the price of a modern video card, let alone the other stuff in a modern PC. Your price argument simply does not make sense with respect to gaming.We have lots of clients using Windows 98/ME/2000 yet. Perhaps where you live people is rich to buy OSs each year, but here we are all poor(our salary is below 500$, and be lucky if you got a work) and clients cannot afford new OSs.
Great! Like I said, our stuff runs well on windows, linux and mac... but that's totally irrelevant to the games market (unless I misinterpreted and you work at a game dev who writes linux games using Java, Apache and PostgreSQL).And while you are "discussing" we have already discused it and moved a lot of our company some years ago into linux, Java, Apache and postgreSQL... and that change was requested by a goverment enterprise to reduce costs vs other solutions.
I can buy an ATI 2400 (even AGP if ya need) for 40€. Vista does not cost 40€... here costs like 180€ the OEM/update(which, again, I cannot use) and 300€ the retail version.Even in Europe you can easily afford Vista for the price of a modern video card, let alone the other stuff in a modern PC.
No no. Let me explain... We are in a company inside a Web domain. This is our current config for the company's games section:Great! Like I said, our stuff runs well on windows, linux and mac... but that's totally irrelevant to the games market (unless I misinterpreted and you work at a game dev who writes linux games using Java, Apache and PostgreSQL).
I can answer the first part - yes, next 3DMark is Vista and DX10 only.1. Is 3dm2k8 Vista and DX10-only? Is 3dm2k8 enrolled into the "Designed for Windows Vista" or TWIMTBP program? What paper plays Microsoft, NVIDIA, ATI, Intel, etc on 3dm2k8?
Thanks.. but DX10.0 or DX10.1 hehehe, trickI can answer the first part - yes, next 3DMark is Vista and DX10 only.
You might be surprised how many core government functions are still using NT4 then! A 10 year upgrade cycle wouldn't be too uncommon - we're looking at a Win2K3/Win2K8 upgrade now, which is a good 5+ year gap from their current platform...We have lots of clients from modest countries using Windows 98/ME/2000.
MS provides a lot of support and service for Windows, especially for corporate partners with large install bases. They only have finite money and it's just standard business that things fall off the support list (which is available here). With the Linux/OSS model the support tends to be shifted to the community or the individual users - which from a purely business point of view is a HUGE risk. You're not going to gamble a £10m+ deployment on something you think will be supported by someone :smile:Unfortunally, because Microsoft stopped support for these OSs, is very hard to get apps to develop apps for them.
You are correct that I'm an MVP but I should definitely clarify that I am not in any way, shape or form a Microsoft employee. Never have been and currently no intention to become one in the near future.Correct me if i'm wrong but you are a Microsoft MVP and work/worked for Microsoft.
Yes, actually I will make those comments if I think they are appropriate. I'm a MS specialist and it's the ecosystem I have chosen, but I'm not a fanboy and have more than enough gripes about things that MS do, don't do or have done.It is natural that if you ask a Microsoft person won't answer "Use linux. Use OpenGL. Use Apache. Google, Sun? I love those companies. Vista? I could tell you some terror histories about it". No, of course not, you aren't going to tell that.
Ok, fair point I suppose - but from the OpenGL guys I know (note, I'm not following it - I just base it on what they tell me) they're very warey about the OpenGL updates coming down the pipe. I get the feeling it's a lot of "we'll believe it when we see it" at the moment and that Khronos Group (?) needs to show some hard deliverables if they want to maintain their credibility and relevance. Compared with Vista/D3D10 where, like it or not, it's RTW and a well understood platform and ready to develop on right here, right now. Back to the business side again - which is a safer commercial bet?I was suggesting to the 3dsmark team if would be possible to wait a few and use OpenGL Mount Evans (3.1) and other more portable libraries instead of Microsoft's exclusive/propietary technology in order to port 3dmark to WinXP, linux and mac. ... So, not as irrelevant as you think... With an OGL Mount Evans-based-3dmark you could be able to compare the graphics driver's quality and speed in other OSs and also to run 3dmark 2008 with WinXP ( which would be very nice ).
My personal emphasis was more about the development and support costs than consumer costs that you've focussed on. But anyway...you had to start talking about the commercial viability of other OSs and the costs of free software... so I had to deviate myself to answer.
That's why I said "usable DX10 hardware", which is really anything in the 8800/2900 class or above. There is not a single game right now that can reasonably use the DX10 path on the "mid/low-range" hardware from AMD/NVIDIA and I do not expect that to change. It's not that it isn't possible, it's just not a priority nor should it be. The best deal to be had right now is an 8800GT, which is still up in the high two hundreds range (and probably more in Europe!).I can buy an ATI 2400 (even AGP if ya need) for 40€. Vista does not cost 40€... here costs like 180€ the OEM/update(which, again, I cannot use) and 300€ the retail version.
Right, and you know as well as I do that there's no way that any DX10 game is going to run on that hardware at a playable speed. The same goes for the equivalent stuff written in GL3.0. I don't think I'm stretching it to say that the "DX10[.1]" support on the lower-end cards is merely a marketing check-mark, and quite useless in reality since those cards will only run games that were written long before DX10 was available. Perhaps in the future - once everyone has DX10 hardware - we'll see casual games that use it, but people will certainly have higher-end cars then and also that's completely irrelevant to 3dmarkSo, you can buy a cheap ATI 2400/Asrock MB/Celeron/512Mb RAM/10Gb HD ... but you have also to buy Vista in order to use DX10.
None of which support DX10...Btw, that's the machine that I use for ID's games on linux.
I'm an overclocker. In our team we were very excited about Vista but the results weren't good. Not sure if were the drivers or what but we reverted our system to WinXP because the speed was really better.
Said that, we own all the 3dmark benchmarks in our OC team because is a basic and absolutely required app for us. If 3D Mark 2008 it's Vista and DX10-only I don't think you could get the success of the old ones. From my own experience, I can say neither my friends nor the company I work for use currently or have any intention to use Vista in a near future.
DX10.1 support perhaps would be fine but always like a patch or optional tests. If you join to the Dx10-Vista only problem the need of a Dx10.1 card you're going to reduce even more your potential client mass.
I would be very pleased to see it running over different platforms and operating systems. Linux and MacOSX support would be very nice, but what i'm worried really is about WinXP
well $300 is quite a lot when u can buy a new PC at walmart for $200but OS lasting for years and years costing $300 is something horrible