I'm pretty disappointed in the new Pokemon vid, too. Looks like what we saw before was just another "target render."
To be particular, more a PR ad than target render, I think. The showreel was to show what the game would be like, with extra graphical quality to make a good looking advert, and without any intention of demonstrating the actual intended quality of the game. It's like that Elebits trailer which was nothing like the game - not a target render but an advert for the game. A target render ought to be trying to approximate what the end game should look like, though invariably they chuck in buckets of AA and IQ filters to keep the promotional quality up there.I'm pretty disappointed in the new Pokemon vid, too. Looks like what we saw before was just another "target render."
By the way, was it ever confimed that Wii would be using GDD3R RAM?
To be particular, more a PR ad than target render, I think. The showreel was to show what the game would be like, with extra graphical quality to make a good looking advert, and without any intention of demonstrating the actual intended quality of the game. It's like that Elebits trailer which was nothing like the game - not a target render but an advert for the game. A target render ought to be trying to approximate what the end game should look like, though invariably they chuck in buckets of AA and IQ filters to keep the promotional quality up there.
Has anyone else noticed that blocking with the sword seems to be nearly impossible? I've seen hardly any successful blocks in the new IGN videos.
Red Steel's doing some pretty fancy stuff with reflections and transparencies. Other more sharp-eyed guys in the forum seem to notice some stuff they're doing with lighting and environment mapping. As far as I know, that's all got to be done in the TEV, since there really isn't anything else to do it with.
Has anyone else noticed that blocking with the sword seems to be nearly impossible? I've seen hardly any successful blocks in the new IGN videos.
Other more sharp-eyed guys in the forum seem to notice some stuff they're doing with lighting and environment mapping. As far as I know, that's all got to be done in the TEV, since there really isn't anything else to do it with.
There's apparantly no way to draw 3D graphics on the GC (and thus by extension, Wii) without using the TEV, so that statement of yours doesn't really seem all that accurate, sorry.some games (eg RS and Elebits) had proggressed very fast in the last 2-2,5 months (since final SDKs) and most of them using just raw power (eg not even the TEV or something like).
There's apparantly no way to draw 3D graphics on the GC (and thus by extension, Wii) without using the TEV, so that statement of yours doesn't really seem all that accurate, sorry.
I know that, I meant use of the TEV beyond the trivial and in this case that the fxs that darkblu said are done via EMBM (?), sorry for the confusion.
Ok, back to the graphics discussion, I was looking at the recent vid for Pokemon Battle Revolution adn comapred to the first video that was showed to Nintendo shareholders, it looks really downgraded. The original video looked like a next-gen game with nice depth of field, nice shading, high polygon models. This recent version looks more like a gamecube game. From the videos I saw, the characters aren't even directly hitting eachother it's disappionting.
I agree. I was just about to mention that the latest screens of Pokemon BR don't look nearly as good as the video that was first shown to Nintendo shareholders. that video looked like maybe half or a third of a generation beyond Gamecube. the newest screens that are certain to be realtime / ingame only look Gamecube-level. the Gamecube Pokemons looked N64+ level. (btw anyone remember the realtime Pokemon Meowths Party techdemo shown at the unvieling of Gamecube in 2000 ?) that looked great in the lighting department. not as good as the first Pokemon BR video (render target?) but maybe a lil better than the realtime Pokemon BR screens.
Faf, a trusted dev, said there'd be 64MB of GDDR. So there's at least a strong case for it. Personally, I consider it confirmed.
Oh, awesome. What about the other 24 MB? Is the total still 88MB, or 104 from IGN's first specs?