V3 said:This spec is old, I heard they added more memory.
I reckon they should achieve GC backward compatibility some other way. The way they are doing it right now, really compromise the performance of Wii that can be achieved with a given silicon.
Are you sure because I really doubt that things like multicore/VMX or a GPU wothmore (even if equal) pipelines would certanly boost performance and keep BC.
We have two (for those who dont remember) much more credible sites teling us that it is 2,5-3x GC (withor without advancements infeatures?) why would we belive in this.
Anyway going back to the RS new ss topic, I think that things like this shos that if it does look bad it isnt because of Wii HW.
RS
http://media.wii.ign.com/media/821/821973/img_3783668.html
http://media.wii.ign.com/media/821/821973/img_3784412.html
As we have this level of detail/complexity/scale with more and much better lighting,bump maping and self shadowing with a lot of action at the same time (other fxs (like EMBM) too, at least in others parts of the games).
Specially after looking at this or this.
Now I would guess that this kind of specs and low scale of RS it would be possible for someone did early RS visuals (althought what I want is early RS at large scale and it more physics).
I cant they just get dev kits on XB dev, at least it wouldnt take to long till we have some nice overviewn like in 360 case .
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